forked from jaildesigner-jailgames/jaildoctors_dilemma
Toquetechant includes
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#include "gamestate_title.h"
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#include <SDL2/SDL_blendmode.h> // for SDL_BLENDMODE_BLEND
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#include <SDL2/SDL_error.h> // for SDL_GetError
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#include <SDL2/SDL_pixels.h> // for SDL_PIXELFORMAT_RGBA8888
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#include <SDL2/SDL_scancode.h> // for SDL_SCANCODE_1, SDL_SCANCODE_2
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#include <SDL2/SDL_timer.h> // for SDL_GetTicks
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#include <iostream> // for basic_ostream, operator<<, basic_ios
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#include "asset.h" // for Asset
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#include "cheevos.h" // for cheevos_t, Cheevos
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#include "const.h" // for PLAY_AREA_CENTER_X, GAMECANVAS_WIDTH
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#include "input.h" // for Input, inputs_e, REPEAT_FALSE, REPEA...
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#include "resource.h" // for Resource
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#include "screen.h" // for Screen
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#include "sprite.h" // for Sprite
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#include "text.h" // for Text, TXT_CENTER, TXT_COLOR
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#include "texture.h" // for Texture
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#include "utils.h" // for color_t, stringToColor, options_t
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// Constructor
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Title::Title(SDL_Renderer *renderer, Screen *screen, Resource *resource, Asset *asset, Input *input, options_t *options, section_t *section)
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