forked from jaildesigner-jailgames/jaildoctors_dilemma
Toquetechant includes
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@@ -1,19 +1,17 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include "animatedsprite.h"
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#include "asset.h"
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#include "debug.h"
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#include "input.h"
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#include "resource.h"
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#include "utils.h"
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#include "const.h"
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#include "room.h"
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#include <string>
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#include <vector>
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#ifndef PLAYER_H
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#define PLAYER_H
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#include <SDL2/SDL_rect.h> // for SDL_Rect, SDL_Point
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#include <SDL2/SDL_render.h> // for SDL_Renderer
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#include <string> // for basic_string, string
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#include <vector> // for vector
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#include "utils.h" // for color_t
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class AnimatedSprite;
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class Asset;
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class Debug;
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class Input;
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class Resource;
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class Room;
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struct JA_Sound_t;
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enum state_e
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{
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@@ -194,6 +192,4 @@ public:
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// Quita el modo pausa del jugador
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void resume();
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};
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#endif
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};
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