forked from jaildesigner-jailgames/jaildoctors_dilemma
Toquetechant includes
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#include "resource.h"
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#include <iostream>
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#include <iostream> // for basic_ostream, operator<<, cout, endl
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#include "animatedsprite.h" // for animatedSprite_t, loadAnimationFromFile
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#include "asset.h" // for Asset
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#include "enemy.h" // for enemy_t
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#include "item.h" // for item_t
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#include "room.h" // for room_t, loadRoomFile, loadRoomTileFile
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#include "text.h" // for textFile_t, LoadTextFile
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#include "texture.h" // for Texture
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#include "utils.h" // for options_t
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// Constructor
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Resource::Resource(SDL_Renderer *renderer, Asset *asset, options_t *options)
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