forked from jaildesigner-jailgames/jaildoctors_dilemma
Toquetechant includes
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#include "screen.h"
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#include "jail_shader.h"
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#include <string>
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#include <fstream> // Para basic_ifstream, ifstream
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#include <iterator> // Para istreambuf_iterator, operator==
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#include <iostream>
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#include <SDL2/SDL_error.h> // for SDL_GetError
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#include <SDL2/SDL_events.h> // for SDL_DISABLE, SDL_ENABLE
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#include <SDL2/SDL_mouse.h> // for SDL_ShowCursor
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#include <SDL2/SDL_pixels.h> // for SDL_PIXELFORMAT_RGBA8888
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#include <algorithm> // for max, min
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#include <fstream> // for basic_ostream, operator<<, basic_ifstream
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#include <iostream> // for cout
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#include <iterator> // for istreambuf_iterator, operator!=
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#include <string> // for basic_string, char_traits, string
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#include "asset.h" // for Asset
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#include "jail_shader.h" // for init, render
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#include "notify.h" // for Notify
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// Constructor
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Screen::Screen(SDL_Window *window, SDL_Renderer *renderer, Asset *asset, options_t *options)
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