forked from jaildesigner-jailgames/jaildoctors_dilemma
Toquetechant includes
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@@ -1,14 +1,14 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include "asset.h"
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#include "notify.h"
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#include "utils.h"
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#include "const.h"
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#include <vector>
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#ifndef SCREEN_H
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#define SCREEN_H
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#include <SDL2/SDL_blendmode.h> // for SDL_BlendMode
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#include <SDL2/SDL_rect.h> // for SDL_Rect
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#include <SDL2/SDL_render.h> // for SDL_Renderer, SDL_Texture
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#include <SDL2/SDL_video.h> // for SDL_Window
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#include <string> // for basic_string, string
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#include <vector> // for vector
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#include "utils.h" // for color_t
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class Asset;
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class Notify;
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#define FILTER_NEAREST 0
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#define FILTER_LINEAL 1
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@@ -151,6 +151,4 @@ public:
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// Cambia el estado de los shaders
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void toggleShaders();
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};
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#endif
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};
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