forked from jaildesigner-jailgames/jaildoctors_dilemma
corregides cridades a SDL3 i migrat casi tot de int a float. Falta jail_shader
This commit is contained in:
4
source/external/jail_shader.cpp
vendored
4
source/external/jail_shader.cpp
vendored
@@ -25,8 +25,8 @@ SDL_Window* win = nullptr;
|
||||
SDL_Renderer* renderer = nullptr;
|
||||
GLuint programId = 0;
|
||||
SDL_Texture* backBuffer = nullptr;
|
||||
SDL_Point win_size = {320 * 4, 256 * 4};
|
||||
SDL_Point tex_size = {320, 256};
|
||||
SDL_FPoint win_size = {320 * 4, 256 * 4};
|
||||
SDL_FPoint tex_size = {320, 256};
|
||||
bool usingOpenGL = false;
|
||||
|
||||
#ifndef __APPLE__
|
||||
|
||||
Reference in New Issue
Block a user