forked from jaildesigner-jailgames/jaildoctors_dilemma
corregides cridades a SDL3 i migrat casi tot de int a float. Falta jail_shader
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@@ -190,7 +190,7 @@ void SAnimatedSprite::setAnimations(const Animations& animations) {
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// Se introducen los valores separados por comas en un vector
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std::stringstream ss(value);
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std::string tmp;
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SDL_Rect rect = {0, 0, frame_width, frame_height};
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SDL_FRect rect = {0, 0, frame_width, frame_height};
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while (getline(ss, tmp, ',')) {
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// Comprueba que el tile no sea mayor que el maximo indice permitido
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const int num_tile = std::stoi(tmp);
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