corregides cridades a SDL3 i migrat casi tot de int a float. Falta jail_shader

This commit is contained in:
2025-10-15 12:16:50 +02:00
parent 7c102e42cc
commit e4a08d2ec7
52 changed files with 879 additions and 823 deletions

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@@ -190,7 +190,7 @@ void SAnimatedSprite::setAnimations(const Animations& animations) {
// Se introducen los valores separados por comas en un vector
std::stringstream ss(value);
std::string tmp;
SDL_Rect rect = {0, 0, frame_width, frame_height};
SDL_FRect rect = {0, 0, frame_width, frame_height};
while (getline(ss, tmp, ',')) {
// Comprueba que el tile no sea mayor que el maximo indice permitido
const int num_tile = std::stoi(tmp);