Retocando mapas

This commit is contained in:
2022-10-23 22:55:17 +02:00
parent a57a19ca4a
commit e6b3d5ea13
8 changed files with 12 additions and 11 deletions

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@@ -11,7 +11,7 @@
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@@ -17,7 +17,7 @@
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</data> </data>
</layer> </layer>

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@@ -44,7 +44,7 @@ color=yellow
tileset=items.png tileset=items.png
tile=1 tile=1
x=4 x=4
y=11 y=9
counter=1 counter=1
[/item] [/item]
@@ -52,7 +52,7 @@ counter=1
tileset=items.png tileset=items.png
tile=1 tile=1
x=25 x=25
y=11 y=9
counter=2 counter=2
[/item] [/item]

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@@ -9,7 +9,7 @@
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@@ -189,7 +189,7 @@ bool AnimatedSprite::loadFromFile(std::string filePath)
if (file.good()) if (file.good())
{ {
// Procesa el fichero linea a linea // Procesa el fichero linea a linea
std::cout << "Loading animation from file: " << filePath.c_str() << std::endl; std::cout << "Animation loaded: " << filename << std::endl;
while (std::getline(file, line)) while (std::getline(file, line))
{ {
// Si la linea contiene el texto [animation] se realiza el proceso de carga de una animación // Si la linea contiene el texto [animation] se realiza el proceso de carga de una animación

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@@ -194,7 +194,7 @@ void Credits::render()
SDL_RenderCopy(renderer, textTexture, nullptr, nullptr); SDL_RenderCopy(renderer, textTexture, nullptr, nullptr);
// Dibuja la textura que cubre el texto // Dibuja la textura que cubre el texto
const int offset = std::min(counter / 4, 192 / 2); const int offset = std::min(counter / 8, 192 / 2);
SDL_Rect rect = {0, offset * 2, 256, 192}; SDL_Rect rect = {0, offset * 2, 256, 192};
SDL_RenderCopy(renderer, coverTexture, nullptr, &rect); SDL_RenderCopy(renderer, coverTexture, nullptr, &rect);

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@@ -53,6 +53,7 @@ x (B) Así como no necesitar lo de frames per row
(B) Si no se passa parametro, el fichero ani se deduce del png (y si no hay?) (B) Si no se passa parametro, el fichero ani se deduce del png (y si no hay?)
x (C) Que no cree la ventana y luego añada el borde x (C) Que no cree la ventana y luego añada el borde
(A) Las vidas del marcador no estan animadas. No cambian de frame (A) Las vidas del marcador no estan animadas. No cambian de frame
(A) Mejorar las cintas. no permitir saltar hacia atras
## TEMAS ## TEMAS