forked from jaildesigner-jailgames/jaildoctors_dilemma
Añadido SDL2.framework para poder hacer la build releaase de macos
This commit is contained in:
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# based on the files generated by CMake's write_basic_package_version_file
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# SDL2 CMake version configuration file:
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# This file is meant to be placed in Resources/CMake of a SDL2 framework
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if(NOT EXISTS "${CMAKE_CURRENT_LIST_DIR}/../../Headers/SDL_version.h")
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message(AUTHOR_WARNING "Could not find SDL_version.h. This script is meant to be placed in the Resources/CMake directory of SDL2.framework")
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return()
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endif()
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file(READ "${CMAKE_CURRENT_LIST_DIR}/../../Headers/SDL_version.h" _sdl_version_h)
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string(REGEX MATCH "#define[ \t]+SDL_MAJOR_VERSION[ \t]+([0-9]+)" _sdl_major_re "${_sdl_version_h}")
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set(_sdl_major "${CMAKE_MATCH_1}")
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string(REGEX MATCH "#define[ \t]+SDL_MINOR_VERSION[ \t]+([0-9]+)" _sdl_minor_re "${_sdl_version_h}")
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set(_sdl_minor "${CMAKE_MATCH_1}")
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string(REGEX MATCH "#define[ \t]+SDL_PATCHLEVEL[ \t]+([0-9]+)" _sdl_patch_re "${_sdl_version_h}")
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set(_sdl_patch "${CMAKE_MATCH_1}")
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if(_sdl_major_re AND _sdl_minor_re AND _sdl_patch_re)
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set(PACKAGE_VERSION "${_sdl_major}.${_sdl_minor}.${_sdl_patch}")
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else()
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message(AUTHOR_WARNING "Could not extract version from SDL_version.h.")
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return()
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endif()
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if(PACKAGE_FIND_VERSION_RANGE)
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# Package version must be in the requested version range
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if ((PACKAGE_FIND_VERSION_RANGE_MIN STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION_MIN)
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OR ((PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_GREATER PACKAGE_FIND_VERSION_MAX)
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OR (PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "EXCLUDE" AND PACKAGE_VERSION VERSION_GREATER_EQUAL PACKAGE_FIND_VERSION_MAX)))
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set(PACKAGE_VERSION_COMPATIBLE FALSE)
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else()
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set(PACKAGE_VERSION_COMPATIBLE TRUE)
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endif()
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else()
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if(PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION)
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set(PACKAGE_VERSION_COMPATIBLE FALSE)
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else()
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set(PACKAGE_VERSION_COMPATIBLE TRUE)
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if(PACKAGE_FIND_VERSION STREQUAL PACKAGE_VERSION)
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set(PACKAGE_VERSION_EXACT TRUE)
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endif()
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endif()
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endif()
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# if the using project doesn't have CMAKE_SIZEOF_VOID_P set, fail.
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if("${CMAKE_SIZEOF_VOID_P}" STREQUAL "")
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set(PACKAGE_VERSION_UNSUITABLE TRUE)
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endif()
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@@ -0,0 +1,69 @@
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# SDL2 CMake configuration file:
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# This file is meant to be placed in Resources/CMake of a SDL2 framework
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# INTERFACE_LINK_OPTIONS needs CMake 3.12
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cmake_minimum_required(VERSION 3.12)
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include(FeatureSummary)
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set_package_properties(SDL2 PROPERTIES
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URL "https://www.libsdl.org/"
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DESCRIPTION "low level access to audio, keyboard, mouse, joystick, and graphics hardware"
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)
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# Copied from `configure_package_config_file`
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macro(set_and_check _var _file)
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set(${_var} "${_file}")
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if(NOT EXISTS "${_file}")
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message(FATAL_ERROR "File or directory ${_file} referenced by variable ${_var} does not exist !")
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endif()
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endmacro()
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# Copied from `configure_package_config_file`
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macro(check_required_components _NAME)
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foreach(comp ${${_NAME}_FIND_COMPONENTS})
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if(NOT ${_NAME}_${comp}_FOUND)
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if(${_NAME}_FIND_REQUIRED_${comp})
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set(${_NAME}_FOUND FALSE)
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endif()
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endif()
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endforeach()
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endmacro()
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set(SDL2_FOUND TRUE)
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string(REGEX REPLACE "SDL2\\.framework.*" "SDL2.framework" SDL2_FRAMEWORK_PATH "${CMAKE_CURRENT_LIST_DIR}")
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string(REGEX REPLACE "SDL2\\.framework.*" "" SDL2_FRAMEWORK_PARENT_PATH "${CMAKE_CURRENT_LIST_DIR}")
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# For compatibility with autotools sdl2-config.cmake, provide SDL2_* variables.
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set_and_check(SDL2_PREFIX "${SDL2_FRAMEWORK_PATH}")
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set_and_check(SDL2_EXEC_PREFIX "${SDL2_FRAMEWORK_PATH}")
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set_and_check(SDL2_INCLUDE_DIR "${SDL2_FRAMEWORK_PATH}/Headers")
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set(SDL2_INCLUDE_DIRS "${SDL2_INCLUDE_DIR}")
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set_and_check(SDL2_BINDIR "${SDL2_FRAMEWORK_PATH}")
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set_and_check(SDL2_LIBDIR "${SDL2_FRAMEWORK_PATH}")
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set(SDL2_LIBRARIES "SDL2::SDL2")
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# All targets are created, even when some might not be requested though COMPONENTS.
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# This is done for compatibility with CMake generated SDL2-target.cmake files.
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if(NOT TARGET SDL2::SDL2)
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add_library(SDL2::SDL2 INTERFACE IMPORTED)
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set_target_properties(SDL2::SDL2
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PROPERTIES
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INTERFACE_COMPILE_OPTIONS "SHELL:-F \"${SDL2_FRAMEWORK_PARENT_PATH}\""
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INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIR}"
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INTERFACE_LINK_OPTIONS "SHELL:-F \"${SDL2_FRAMEWORK_PARENT_PATH}\";SHELL:-framework SDL2"
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COMPATIBLE_INTERFACE_BOOL "SDL2_SHARED"
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INTERFACE_SDL2_SHARED "ON"
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)
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endif()
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set(SDL2_SDL2_FOUND TRUE)
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if(NOT TARGET SDL2::SDL2main)
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add_library(SDL2::SDL2main INTERFACE IMPORTED)
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endif()
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set(SDL2_SDL2main_FOUND TRUE)
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check_required_components(SDL2)
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50
release/SDL2.framework/Versions/A/Resources/Info.plist
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50
release/SDL2.framework/Versions/A/Resources/Info.plist
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>BuildMachineOSBuild</key>
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<string>21G83</string>
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<key>CFBundleDevelopmentRegion</key>
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<string>English</string>
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<key>CFBundleExecutable</key>
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<string>SDL2</string>
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<key>CFBundleGetInfoString</key>
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<string>http://www.libsdl.org</string>
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<key>CFBundleIdentifier</key>
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<string>org.libsdl.SDL2</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundleName</key>
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<string>Simple DirectMedia Layer</string>
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<key>CFBundlePackageType</key>
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<string>FMWK</string>
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<key>CFBundleShortVersionString</key>
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<string>2.24.2</string>
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<key>CFBundleSignature</key>
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<string>SDLX</string>
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<key>CFBundleSupportedPlatforms</key>
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<array>
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<string>MacOSX</string>
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</array>
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<key>CFBundleVersion</key>
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<string>2.24.2</string>
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<key>DTCompiler</key>
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<string>com.apple.compilers.llvm.clang.1_0</string>
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<key>DTPlatformBuild</key>
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<string>14A400</string>
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<key>DTPlatformName</key>
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<string>macosx</string>
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<key>DTPlatformVersion</key>
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<string>12.3</string>
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<key>DTSDKBuild</key>
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<string>21E226</string>
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<key>DTSDKName</key>
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<string>macosx12.3</string>
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<key>DTXcode</key>
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<string>1401</string>
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<key>DTXcodeBuild</key>
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<string>14A400</string>
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<key>LSMinimumSystemVersion</key>
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<string>10.9</string>
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</dict>
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</plist>
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19
release/SDL2.framework/Versions/A/Resources/License.txt
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19
release/SDL2.framework/Versions/A/Resources/License.txt
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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44
release/SDL2.framework/Versions/A/Resources/ReadMe.txt
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44
release/SDL2.framework/Versions/A/Resources/ReadMe.txt
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The Simple DirectMedia Layer (SDL for short) is a cross-platform
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library designed to make it easy to write multi-media software,
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such as games and emulators.
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The Simple DirectMedia Layer library source code is available from:
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http://www.libsdl.org/
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This library is distributed under the terms of the zlib license:
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http://zlib.net/zlib_license.html
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This packages contains the SDL framework for OS X.
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Conforming with Apple guidelines, this framework
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contains both the SDL runtime component and development header files.
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To Install:
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Copy the SDL2.framework to /Library/Frameworks
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You may alternatively install it in <Your home directory>/Library/Frameworks
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if your access privileges are not high enough.
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Use in CMake projects:
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SDL2.framework can be used in CMake projects using the following pattern:
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```
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find_package(SDL2 REQUIRED COMPONENTS SDL2)
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add_executable(my_game ${MY_SOURCES})
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target_link_libraries(my_game PRIVATE SDL2::SDL2)
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```
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If SDL2.framework is installed in a non-standard location,
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please refer to the following link for ways to configure CMake:
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https://cmake.org/cmake/help/latest/command/find_package.html#config-mode-search-procedure
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Additional References:
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- Screencast tutorials for getting started with OpenSceneGraph/Mac OS X are
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available at:
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http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/MacOSXTips
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Though these are OpenSceneGraph centric, the same exact concepts apply to
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SDL, thus the videos are recommended for everybody getting started with
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developing on Mac OS X. (You can skim over the PlugIns stuff since SDL
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doesn't have any PlugIns to worry about.)
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BIN
release/SDL2.framework/Versions/A/Resources/default.metallib
Normal file
BIN
release/SDL2.framework/Versions/A/Resources/default.metallib
Normal file
Binary file not shown.
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