Arreglado un bug en la eleccion aleatoria de frame de los enemigos

This commit is contained in:
2022-10-19 20:24:49 +02:00
parent d5dfc952c2
commit efeed945e7
20 changed files with 323 additions and 122 deletions

View File

@@ -1,33 +1,75 @@
name=no 51
name=mini ascii
bgColor=black
border=red
border=black
tilemap=51.tmx
tileset=standard.png
roomUp=53.room
roomDown=47.room
roomLeft=52.room
roomRight=0
itemColor1=bright_white
itemColor2=black
[enemy]
tileset=diskette.png
animation=diskette.ani
width=16
height=16
x=2
y=2
vx=0
tileset=amstrad_character_set.png
animation=amstrad_character_set.ani
width=8
height=8
x=1
y=6
vx=1.2
vy=0
x1=2
y1=2
x2=2
y2=2
color=magenta
x1=1
y1=6
x2=30
y2=6
color=white
[/enemy]
[enemy]
tileset=amstrad_character_set.png
animation=amstrad_character_set.ani
width=8
height=8
x=19
y=1
vx=0
vy=1.2
x1=19
y1=1
x2=19
y2=14
color=yellow
[/enemy]
[enemy]
tileset=amstrad_character_set.png
animation=amstrad_character_set.ani
width=8
height=8
x=5
y=6
vx=0
vy=1.2
x1=5
y1=1
x2=5
y2=12
color=green
[/enemy]
[item]
tileset=items.png
tile=1
x=1
y=1
tile=39
x=28
y=2
counter=1
[/item]
[item]
tileset=items.png
tile=39
x=9
y=9
counter=2
[/item]