forked from jaildesigner-jailgames/jaildoctors_dilemma
migrat Enemy a time based
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@@ -44,8 +44,8 @@ void Enemy::render() {
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}
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// Actualiza las variables del objeto
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void Enemy::update() {
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sprite_->update();
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void Enemy::update(float delta_time) {
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sprite_->update(delta_time);
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checkPath();
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collider_ = getRect();
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}
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