forked from jaildesigner-jailgames/jaildoctors_dilemma
migrat Enemy a time based
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@@ -56,7 +56,7 @@ class Enemy {
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void render();
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// Actualiza las variables del objeto
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void update();
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void update(float delta_time);
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// Devuelve el rectangulo que contiene al enemigo
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auto getRect() -> SDL_FRect;
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