Creado linux_release en el makefile

This commit is contained in:
2022-11-11 12:57:57 +01:00
parent 7d5e1aa67b
commit f2869049e0

View File

@@ -1,40 +1,63 @@
executable = jaildoctors_dilemma executable = jaildoctors_dilemma
source = source/*.cpp source/common/*.cpp source = source/*.cpp source/common/*.cpp
appName = JailDoctor's Dilemma appName = JailDoctor's Dilemma
macosBundle = ../jaildoctors_dilemma_release macosReleaseFolder = ../jaildoctors_dilemma_release
linuxReleaseFolder = jdd_release_linux
windows: windows:
@echo off @echo off
if not exist data\config (mkdir data\config) if not exist data\config (mkdir data\config)
g++ $(source) -std=c++11 -Wall -Os -lmingw32 -lSDL2main -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o $(executable).exe g++ $(source) -std=c++11 -Wall -Os -lmingw32 -lSDL2main -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o $(executable).exe
strip -s -R .comment -R .gnu.version $(executable).exe --strip-unneeded strip -s -R .comment -R .gnu.version $(executable).exe --strip-unneeded
macos: macos:
rm -rdf data/config rm -rdf data/config
mkdir -p data/config mkdir -p data/config
g++ $(source) -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -o $(executable)_macos g++ $(source) -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -o $(executable)_macos
macos_release: macos_release:
# Remove data # Remove data
rm -rdf data/config rm -rdf data/config
rm -rdf "$(macosBundle)/$(appName).app" rm -rdf "$(macosReleaseFolder)/$(appName).app"
# Create folders # Create folders
mkdir -p data/config mkdir -p data/config
mkdir -p "$(macosBundle)/$(appName).app/Contents/Frameworks" mkdir -p "$(macosReleaseFolder)/$(appName).app/Contents/Frameworks"
mkdir -p "$(macosBundle)/$(appName).app/Contents/MacOS" mkdir -p "$(macosReleaseFolder)/$(appName).app/Contents/MacOS"
mkdir -p "$(macosBundle)/$(appName).app/Contents/Resources" mkdir -p "$(macosReleaseFolder)/$(appName).app/Contents/Resources"
mkdir -p Frameworks mkdir -p Frameworks
# Copy folders # Copy folders
cp -R data "$(macosBundle)/$(appName).app/Contents/Resources" cp -R data "$(macosReleaseFolder)/$(appName).app/Contents/Resources"
cp -R /Library/Frameworks/SDL2.framework "$(macosBundle)/$(appName).app/Contents/Frameworks" cp -R /Library/Frameworks/SDL2.framework "$(macosReleaseFolder)/$(appName).app/Contents/Frameworks"
cp -R /Library/Frameworks/SDL2.framework Frameworks cp -R /Library/Frameworks/SDL2.framework Frameworks
# Copy files # Copy files
cp release/*.icns "$(macosBundle)/$(appName).app/Contents/Resources" cp release/*.icns "$(macosReleaseFolder)/$(appName).app/Contents/Resources"
cp release/Info.plist "$(macosBundle)/$(appName).app/Contents" cp release/Info.plist "$(macosReleaseFolder)/$(appName).app/Contents"
# Build # Build
clang++ $(source) -std=c++11 -Wall -Os -framework SDL2 -F ./Frameworks -ffunction-sections -fdata-sections -o "$(macosBundle)/$(appName).app/Contents/MacOS/$(executable)" -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.12 clang++ $(source) -std=c++11 -Wall -Os -framework SDL2 -F ./Frameworks -ffunction-sections -fdata-sections -o "$(macosReleaseFolder)/$(appName).app/Contents/MacOS/$(executable)" -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.12
# Remove folders # Remove folders
rm -rdf Frameworks rm -rdf Frameworks
linux: linux:
rm -rdf data/config rm -rdf data/config
mkdir -p data/config mkdir -p data/config
g++ $(source) -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -o $(executable)_linux g++ $(source) -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -o $(executable)_linux
strip -s -R .comment -R .gnu.version $(executable)_linux --strip-unneeded strip -s -R .comment -R .gnu.version $(executable)_linux --strip-unneeded
linux_release:
# Remove data
rm -rdf data/config
rm -rdf $(linuxReleaseFolder)
# Create folders
mkdir -p data/config
mkdir -p $(linuxReleaseFolder)
# Copy data
cp -R data $(linuxReleaseFolder)
cp LICENSE $(linuxReleaseFolder)
cp README.md $(linuxReleaseFolder)
# Build
g++ $(source) -D RELEASE -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -o $(linuxReleaseFolder)/$(executable)
strip -s -R .comment -R .gnu.version $(executable)_linux --strip-unneeded
# Pack files
cd $(linuxReleaseFolder) && tar -czvf ../$(executable).tar.gz *
# Remove data
rm -rdf $(linuxReleaseFolder)