forked from jaildesigner-jailgames/jaildoctors_dilemma
Quan canvia de RendererSurface, torna a deixar la que havia, no la de per defecte
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@@ -474,6 +474,7 @@ void Room::initializeRoom(const RoomData &room)
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void Room::fillMapTexture()
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{
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const Uint8 color = stringToColor(bg_color_);
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auto previuos_renderer = Screen::get()->getRendererSurface();
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Screen::get()->setRendererSurface(map_surface_);
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map_surface_->clear(color);
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@@ -593,7 +594,7 @@ void Room::fillMapTexture()
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}
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#endif
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Screen::get()->setRendererSurface(nullptr);
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Screen::get()->setRendererSurface(previuos_renderer);
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}
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// Dibuja el mapa en pantalla
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