forked from jaildesigner-jailgames/jaildoctors_dilemma
Quan canvia de RendererSurface, torna a deixar la que havia, no la de per defecte
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@@ -147,10 +147,11 @@ std::shared_ptr<Surface> Text::writeToSurface(const std::string &text, int zoom,
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auto width = lenght(text, kerning) * zoom;
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auto height = box_height_ * zoom;
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auto surface = std::make_shared<Surface>(width, height);
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auto previuos_renderer = Screen::get()->getRendererSurface();
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Screen::get()->setRendererSurface(surface);
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surface->clear(stringToColor("transparent"));
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write(0, 0, text, kerning);
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Screen::get()->setRendererSurface(nullptr);
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Screen::get()->setRendererSurface(previuos_renderer);
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return surface;
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}
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@@ -161,10 +162,11 @@ std::shared_ptr<Surface> Text::writeDXToSurface(Uint8 flags, const std::string &
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auto width = Text::lenght(text, kerning) + shadow_distance;
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auto height = box_height_ + shadow_distance;
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auto surface = std::make_shared<Surface>(width, height);
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auto previuos_renderer = Screen::get()->getRendererSurface();
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Screen::get()->setRendererSurface(surface);
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surface->clear(stringToColor("transparent"));
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writeDX(flags, 0, 0, text, kerning, textColor, shadow_distance, shadow_color, lenght);
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Screen::get()->setRendererSurface(nullptr);
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Screen::get()->setRendererSurface(previuos_renderer);
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return surface;
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}
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