Cambios en los items y animatedsprite

This commit is contained in:
2022-09-22 07:19:43 +02:00
parent bfb2610f6f
commit f3aeed9428
4 changed files with 19 additions and 24 deletions

View File

@@ -5,43 +5,38 @@
// Constructor
Item::Item(item_t item)
{
const int itemSize = 8;
// Obten punteros a objetos
asset = item.asset;
renderer = item.renderer;
// Crea objetos
texture = new LTexture(renderer, asset->get(item.tileset));
sprite = new Sprite(item.x, item.y, 8, 8, texture, renderer);
sprite = new Sprite(item.x, item.y, itemSize, itemSize, texture, renderer);
// Inicia variables
sprite->setSpriteClip((item.tile % 10) * 8, (item.tile / 10) * 8, 8, 8);
sprite->setSpriteClip((item.tile % 10) * itemSize, (item.tile / 10) * itemSize, itemSize, itemSize);
collider = sprite->getRect();
colorChangeSpeed = 8;
colorChangeSpeed = 4;
counter = item.counter * colorChangeSpeed;
// Inicializa los colores
color_t c = item.color1;
color.push_back(c);
color.push_back(c);
c = item.color2;
color.push_back(c);
/*color_t c = stringToColor("blue");
color.push_back(c);
c = stringToColor("red");
color.push_back(c);
c = stringToColor("magenta");
color.push_back(c);
c = stringToColor("green");
color.push_back(c);
c = stringToColor("cyan");
color.push_back(c);
c = stringToColor("yellow");
color.push_back(c);*/
/*
const std::vector<std::string> vColors = {"blue", "red", "magenta", "green", "cyan", "yellow"};
for (auto v:vColors)
{
color.push_back(stringToColor(v));
}
*/
}
// Destructor