forked from jaildesigner-jailgames/jaildoctors_dilemma
style: canviar border_ a enum class
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@@ -6,7 +6,7 @@
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#include "asset.h" // Para Asset
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#include "cheevos.h" // Para Cheevos
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#include "debug.h" // Para Debug
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#include "defines.h" // Para BLOCK, PLAY_AREA_HEIGHT, BORDER_BOTTOM
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#include "defines.h" // Para BLOCK, PLAY_AREA_HEIGHT, RoomBorder::BOTTOM
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#include "global_events.h" // Para check
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#include "global_inputs.h" // Para check
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#include "input.h" // Para Input, InputAction, INPUT_DO_NOT_ALLOW_REPEAT
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@@ -249,19 +249,19 @@ void Game::checkDebugEvents(const SDL_Event &event)
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break;
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case SDL_SCANCODE_W:
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changeRoom(room_->getRoom(BORDER_TOP));
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changeRoom(room_->getRoom(RoomBorder::TOP));
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break;
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case SDL_SCANCODE_A:
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changeRoom(room_->getRoom(BORDER_LEFT));
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changeRoom(room_->getRoom(RoomBorder::LEFT));
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break;
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case SDL_SCANCODE_S:
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changeRoom(room_->getRoom(BORDER_BOTTOM));
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changeRoom(room_->getRoom(RoomBorder::BOTTOM));
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break;
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case SDL_SCANCODE_D:
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changeRoom(room_->getRoom(BORDER_RIGHT));
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changeRoom(room_->getRoom(RoomBorder::RIGHT));
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break;
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case SDL_SCANCODE_7:
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