forked from jaildesigner-jailgames/jaildoctors_dilemma
Compare commits
7 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| dc8c0c9e4f | |||
| 7af0dda1a0 | |||
| 0adf8c63f4 | |||
| d33f691743 | |||
| a304f50e93 | |||
| 496bf5c05c | |||
| 26a6bd6b1f |
28
Makefile
28
Makefile
@@ -2,7 +2,7 @@ executable = jaildoctors_dilemma
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source = source/*.cpp source/common/*.cpp
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appName = JailDoctor's Dilemma
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releaseFolder = jdd_release
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version = v1.03
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version = v1.04
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# Release names
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windowsRelease = $(executable)-$(version)-win32-x64.zip
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@@ -12,8 +12,6 @@ linuxRelease = $(executable)-$(version)-linux.tar.gz
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windows:
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@echo off
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powershell if (Test-Path data\config) {Remove-Item data\config -Recurse -Force}
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powershell if (-not (Test-Path data\config)) {New-Item data\config -ItemType Directory}
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g++ $(source) -D DEBUG -std=c++11 -Wall -Os -lmingw32 -lSDL2main -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o $(executable).exe
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strip -s -R .comment -R .gnu.version $(executable).exe --strip-unneeded
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@@ -21,11 +19,9 @@ windows_release:
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@echo off
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# Remove data
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powershell if (Test-Path data\config) {Remove-Item data\config -Recurse -Force}
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powershell if (Test-Path $(releaseFolder)) {Remove-Item $(releaseFolder) -Recurse -Force}
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# Create folders
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powershell if (-not (Test-Path data\config)) {New-Item data\config -ItemType Directory}
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powershell if (-not (Test-Path $(releaseFolder))) {New-Item $(releaseFolder) -ItemType Directory}
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# Copy data
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@@ -37,6 +33,10 @@ windows_release:
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# Remove data
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powershell if (Test-Path "$(releaseFolder)\data\room\map.world") {Remove-Item "$(releaseFolder)\data\room\map.world" -Recurse -Force}
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powershell if (Test-Path "$(releaseFolder)\data\room\standard.tsx") {Remove-Item "$(releaseFolder)\data\room\standard.tsx" -Recurse -Force}
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powershell if (Test-Path "$(releaseFolder)\data\config") {Remove-Item "$(releaseFolder)\data\config" -Recurse -Force}
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# Create data
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powershell if (-not (Test-Path "$(releaseFolder)\data\config")) {New-Item "$(releaseFolder)\data\config" -ItemType Directory}
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# Build
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g++ $(source) -std=c++11 -Wall -Os -lmingw32 -lSDL2main -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o "$(releaseFolder)/$(executable).exe"
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@@ -50,13 +50,10 @@ windows_release:
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powershell if (Test-Path $(releaseFolder)) {Remove-Item $(releaseFolder) -Recurse -Force}
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macos:
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rm -rdf data/config
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mkdir -p data/config
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clang++ $(source) -D DEBUG -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -o $(executable)_macos
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macos_release:
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# Remove data and possible data
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rm -rdf data/config
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rm -rdf "$(releaseFolder)"
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rm -rdf Frameworks
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rm -f tmp.dmg
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@@ -64,7 +61,6 @@ macos_release:
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rm -f "$(macosAppleSiliconRelease)"
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# Create folders
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mkdir -p data/config
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mkdir -p "$(releaseFolder)/$(appName).app/Contents/Frameworks"
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mkdir -p "$(releaseFolder)/$(appName).app/Contents/MacOS"
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mkdir -p "$(releaseFolder)/$(appName).app/Contents/Resources"
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@@ -78,10 +74,16 @@ macos_release:
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# Delete data
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rm -f "$(releaseFolder)/$(appName).app/Contents/Resources/data/room/map.world"
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rm -f "$(releaseFolder)/$(appName).app/Contents/Resources/data/room/standard.tsx"
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rm -rdf "$(releaseFolder)/$(appName).app/Contents/Resources/data/config"
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# Create folders
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mkdir -p "$(releaseFolder)/$(appName).app/Contents/Resources/data/config"
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# Copy files
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cp release/*.icns "$(releaseFolder)/$(appName).app/Contents/Resources"
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cp release/Info.plist "$(releaseFolder)/$(appName).app/Contents"
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cp LICENSE "$(releaseFolder)"
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cp README.md "$(releaseFolder)"
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# Build INTEL
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clang++ $(source) -D MACOS_BUNDLE -std=c++11 -Wall -Os -framework SDL2 -F ./Frameworks -ffunction-sections -fdata-sections -o "$(releaseFolder)/$(appName).app/Contents/MacOS/$(executable)" -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.12
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@@ -104,18 +106,14 @@ macos_release:
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rm -rdf "$(releaseFolder)"
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linux:
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rm -rdf data/config
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mkdir -p data/config
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g++ $(source) -D DEBUG -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -o $(executable)_linux
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strip -s -R .comment -R .gnu.version $(executable)_linux --strip-unneeded
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linux_release:
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# Remove data
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rm -rdf data/config
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rm -rdf $(releaseFolder)
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# Create folders
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mkdir -p data/config
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mkdir -p $(releaseFolder)
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# Copy data
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@@ -126,6 +124,10 @@ linux_release:
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# Delete data
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rm -f "$(releaseFolder)/data/room/map.world"
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rm -f "$(releaseFolder)/data/room/standard.tsx"
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rm -rdf "$(releaseFolder)/data/config"
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# Create folders
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mkdir -p "$(releaseFolder)/data/config"
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# Build
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g++ $(source) -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -o $(releaseFolder)/$(executable)
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@@ -48,9 +48,9 @@ animation=tuno.ani
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width=16
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height=16
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x=28
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y=8
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y=6
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vx=0
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vy=0.4
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vy=-0.4
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x1=28
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y1=2
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x2=28
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20
jaildoctors_dilemma_debug.dSYM/Contents/Info.plist
Normal file
20
jaildoctors_dilemma_debug.dSYM/Contents/Info.plist
Normal file
@@ -0,0 +1,20 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>CFBundleDevelopmentRegion</key>
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<string>English</string>
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<key>CFBundleIdentifier</key>
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<string>com.apple.xcode.dsym.jaildoctors_dilemma_debug</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundlePackageType</key>
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<string>dSYM</string>
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<key>CFBundleSignature</key>
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<string>????</string>
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<key>CFBundleShortVersionString</key>
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<string>1.0</string>
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<key>CFBundleVersion</key>
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<string>1</string>
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</dict>
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</plist>
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@@ -86,6 +86,8 @@ struct options_t
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palette_e palette; // Paleta de colores a usar en el juego
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bool console; // Indica si ha de mostrar información por la consola de texto
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cheat_t cheat; // Contiene trucos y ventajas para el juego
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int rooms; // Cantidad de habitaciones visitadas
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int items; // Cantidad de items obtenidos
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};
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// Calcula el cuadrado de la distancia entre dos puntos
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@@ -91,6 +91,8 @@ void Director::iniOptions()
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options->cheat.invincible = false;
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options->cheat.jailEnabled = false;
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options->cheat.altSkin = false;
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options->rooms = 0;
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options->items = 0;
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}
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// Comprueba los parametros del programa
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@@ -92,6 +92,11 @@ void Game::checkEventHandler()
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break;
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}
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if (eventHandler->type == SDL_RENDER_DEVICE_RESET || eventHandler->type == SDL_RENDER_TARGETS_RESET)
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{
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reLoadTextures();
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}
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if ((eventHandler->type == SDL_KEYDOWN) and (eventHandler->key.repeat == 0))
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{
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switch (eventHandler->key.keysym.scancode)
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@@ -332,16 +337,18 @@ bool Game::changeRoom(std::string file)
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setScoreBoardColor();
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if (roomTracker->addRoom(file))
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{ // Incrementa el contador de habitaciones visitadas
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{
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// Incrementa el contador de habitaciones visitadas
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board.rooms++;
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options->rooms = board.rooms;
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// Actualiza las estadisticas
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stats->addVisit(room->getName());
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}
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// Pasa la nueva habitación al jugador
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player->setRoom(room);
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// Actualiza las estadisticas
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stats->addVisit(room->getName());
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return true;
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}
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@@ -28,9 +28,9 @@ GameOver::GameOver(SDL_Renderer *renderer, Screen *screen, Resource *resource, A
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iniFade = 310;
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fadeLenght = 20;
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playerSprite->setPosX(GAMECANVAS_CENTER_X + 10);
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playerSprite->setPosY(GAMECANVAS_CENTER_Y + 10);
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playerSprite->setPosY(GAMECANVAS_CENTER_Y - 10);
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tvSprite->setPosX(GAMECANVAS_CENTER_X - tvSprite->getAnimationClip(0, 0).w - 10);
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tvSprite->setPosY(GAMECANVAS_CENTER_Y + 10);
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tvSprite->setPosY(GAMECANVAS_CENTER_Y - 10);
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// Inicializa el vector de colores
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const std::vector<std::string> colorList = {"white", "yellow", "cyan", "green", "magenta", "red", "blue", "black"};
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@@ -86,12 +86,17 @@ void GameOver::render()
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screen->clean();
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// Escribe el texto de GAME OVER
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text->writeDX(TXT_CENTER | TXT_COLOR, GAMECANVAS_CENTER_X, GAMECANVAS_CENTER_Y - 20, "G A M E O V E R", 1, color);
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text->writeDX(TXT_CENTER | TXT_COLOR, GAMECANVAS_CENTER_X, GAMECANVAS_CENTER_Y - 40, "G A M E O V E R", 1, color);
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// Dibuja los sprites
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renderSprites();
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// text->write(0, 0, std::to_string(counter));
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// Escribe el texto con las habitaciones y los items
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const std::string itemsTxt = std::to_string(options->items / 100) + std::to_string((options->items % 100) / 10) + std::to_string(options->items % 10);
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const std::string roomsTxt = std::to_string(options->rooms / 100) + std::to_string((options->rooms % 100) / 10) + std::to_string(options->rooms % 10);
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text->writeDX(TXT_CENTER | TXT_COLOR, GAMECANVAS_CENTER_X, GAMECANVAS_CENTER_Y + 40, "ITEMS: " + itemsTxt, 1, color);
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text->writeDX(TXT_CENTER | TXT_COLOR, GAMECANVAS_CENTER_X, GAMECANVAS_CENTER_Y + 55, "ROOMS: " + roomsTxt, 1, color);
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// Vuelca el contenido del renderizador en pantalla
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screen->blit();
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@@ -180,7 +185,7 @@ void GameOver::updateColor()
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if (counter < half)
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{
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//const float step = std::min(std::max(counter, iniFade) - iniFade, fadeLenght) / (float)fadeLenght;
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// const float step = std::min(std::max(counter, iniFade) - iniFade, fadeLenght) / (float)fadeLenght;
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const float step = std::min(counter, fadeLenght) / (float)fadeLenght;
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const int index = (colors.size() - 1) - int((colors.size() - 1) * step);
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color = colors.at(index);
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@@ -824,6 +824,7 @@ bool Room::itemCollision(SDL_Rect &rect)
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items.erase(items.begin() + i);
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JA_PlaySound(itemSound);
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*itemsPicked = *itemsPicked + 1;
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options->items = *itemsPicked;
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return true;
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}
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}
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Block a user