#include "notifier.h" #include // for SDL_BLENDMODE_BLEND #include // for SDL_PIXELFORMAT_RGBA8888 #include // for SDL_RenderFillRect, SDL_RenderClear #include // for remove_if #include // for string, basic_string #include // for vector #include "jail_audio.h" // for JA_PlaySound #include "options.h" // for Options, options, OptionsNotification #include "resource.h" // for Resource #include "screen.h" // for Screen #include "s_sprite.h" // for SSprite #include "text.h" // for Text, TEXT_CENTER, TEXT_COLOR #include "surface.h" // for Surface // [SINGLETON] Notifier *Notifier::notifier_ = nullptr; // [SINGLETON] Crearemos el objeto con esta función estática void Notifier::init(const std::string &icon_file, const std::string &text) { Notifier::notifier_ = new Notifier(icon_file, text); } // [SINGLETON] Destruiremos el objeto con esta función estática void Notifier::destroy() { delete Notifier::notifier_; } // [SINGLETON] Con este método obtenemos el objeto y podemos trabajar con él Notifier *Notifier::get() { return Notifier::notifier_; } // Constructor Notifier::Notifier(const std::string &icon_file, const std::string &text) : icon_surface_(!icon_file.empty() ? Resource::get()->getSurface(icon_file) : nullptr), text_(Resource::get()->getText(text)), bg_color_(options.notifications.color), wait_time_(150), stack_(false), has_icons_(!icon_file.empty()) {} // Dibuja las notificaciones por pantalla void Notifier::render() { for (int i = (int)notifications_.size() - 1; i >= 0; --i) { notifications_[i].sprite->render(); } } // Actualiza el estado de las notificaiones void Notifier::update() { for (int i = 0; i < (int)notifications_.size(); ++i) { // Si la notificación anterior está "saliendo", no hagas nada if (i > 0) { if (notifications_[i - 1].state == NotificationStatus::RISING) { break; } } notifications_[i].counter++; // Hace sonar la notificación en el primer frame if (notifications_[i].counter == 1) { if (options.notifications.sound) { if (notifications_[i].state == NotificationStatus::RISING) { // Reproduce el sonido de la notificación JA_PlaySound(Resource::get()->getSound("notify.wav")); } } } // Comprueba los estados if (notifications_[i].state == NotificationStatus::RISING) { // const float step = ((float)notifications_[i].counter / notifications_[i].travel_dist); // const int alpha = 255 * step; //constexpr int ALPHA = 255; if (options.notifications.getVerticalPosition() == NotificationPosition::TOP) { notifications_[i].rect.y++; } else if (options.notifications.getVerticalPosition() == NotificationPosition::BOTTOM) { notifications_[i].rect.y--; } //notifications_[i].surface->setAlpha(ALPHA); if (notifications_[i].rect.y == notifications_[i].y) { notifications_[i].state = NotificationStatus::STAY; //notifications_[i].surface->setAlpha(255); notifications_[i].counter = 0; } } else if (notifications_[i].state == NotificationStatus::STAY) { if (notifications_[i].counter == wait_time_) { notifications_[i].state = NotificationStatus::VANISHING; notifications_[i].counter = 0; } } else if (notifications_[i].state == NotificationStatus::VANISHING) { // const float step = (notifications_[i].counter / (float)notifications_[i].travel_dist); // const int ALPHA = 255 * (1 - step); //constexpr int ALPHA = 255; if (options.notifications.getVerticalPosition() == NotificationPosition::TOP) { notifications_[i].rect.y--; } else if (options.notifications.getVerticalPosition() == NotificationPosition::BOTTOM) { notifications_[i].rect.y++; } //notifications_[i].surface->setAlpha(ALPHA); if (notifications_[i].rect.y == notifications_[i].y - notifications_[i].travel_dist) { notifications_[i].state = NotificationStatus::FINISHED; } } notifications_[i].sprite->setPosition(notifications_[i].rect); } clearFinishedNotifications(); } // Elimina las notificaciones finalizadas void Notifier::clearFinishedNotifications() { for (int i = (int)notifications_.size() - 1; i >= 0; --i) { if (notifications_[i].state == NotificationStatus::FINISHED) { notifications_.erase(notifications_.begin() + i); } } } void Notifier::show(std::vector texts, NotificationText text_is, int icon, bool can_be_removed, const std::string &code) { // Si no hay texto, acaba if (texts.empty()) { return; } // Si las notificaciones no se apilan, elimina las anteriores if (!stack_) { clearNotifications(); } // Elimina las cadenas vacías texts.erase(std::remove_if(texts.begin(), texts.end(), [](const std::string &s) { return s.empty(); }), texts.end()); // Encuentra la cadena más larga std::string longest; for (const auto &text : texts) { if (text.length() > longest.length()) longest = text; } // Inicializa variables const auto padding_in_h = text_->getCharacterSize(); const auto padding_in_v = text_->getCharacterSize() / 2; const int icon_space = icon >= 0 ? ICON_SIZE_ + padding_in_h : 0; text_is = icon_space > 0 ? NotificationText::LEFT : text_is; const int width = options.game.width - (PADDING_OUT_ * 2); const int height = (text_->getCharacterSize() * texts.size()) + (padding_in_v * 2); const auto shape = NotificationShape::SQUARED; // Posición horizontal auto desp_h = 0; if (options.notifications.getHorizontalPosition() == NotificationPosition::LEFT) { desp_h = PADDING_OUT_; } else if (options.notifications.getHorizontalPosition() == NotificationPosition::CENTER) { desp_h = ((options.game.width / 2) - (width / 2)); } else if (options.notifications.getHorizontalPosition() == NotificationPosition::RIGHT) { desp_h = options.game.width - width - PADDING_OUT_; } // Posición vertical const int desp_v = (options.notifications.getVerticalPosition() == NotificationPosition::TOP) ? PADDING_OUT_ : options.game.height - height - PADDING_OUT_; // Offset const auto travel_dist = height + PADDING_OUT_; auto offset = 0; if (options.notifications.getVerticalPosition() == NotificationPosition::TOP) { offset = !notifications_.empty() ? notifications_.back().y + notifications_.back().travel_dist : desp_v; } else if (options.notifications.getVerticalPosition() == NotificationPosition::BOTTOM) { offset = !notifications_.empty() ? notifications_.back().y - notifications_.back().travel_dist : desp_v; } // Crea la notificacion Notification n; // Inicializa variables n.code = code; n.can_be_removed = can_be_removed; n.y = offset; n.travel_dist = travel_dist; n.texts = texts; n.shape = shape; int y_pos = offset + ((options.notifications.getVerticalPosition() == NotificationPosition::TOP) ? -travel_dist : travel_dist); n.rect = {desp_h, y_pos, width, height}; // Crea la textura n.surface = std::make_shared(Screen::get()->getRenderSurfaceData(), width, height); // Prepara para dibujar en la textura Screen::get()->setRenderSurfaceData(n.surface); // Dibuja el fondo de la notificación SDL_Rect rect; auto surface = Screen::get()->getRenderSurfaceData(); if (shape == NotificationShape::ROUNDED) { rect = {4, 0, width - (4 * 2), height}; n.surface->fillRect(surface, &rect, bg_color_); rect = {4 / 2, 1, width - 4, height - 2}; n.surface->fillRect(surface, &rect, bg_color_); rect = {1, 4 / 2, width - 2, height - 4}; n.surface->fillRect(surface, &rect, bg_color_); rect = {0, 4, width, height - (4 * 2)}; n.surface->fillRect(surface, &rect, bg_color_); } else if (shape == NotificationShape::SQUARED) { Screen::get()->clear(bg_color_); } // Dibuja el icono de la notificación if (has_icons_ && icon >= 0 && texts.size() >= 2) { auto sp = std::make_unique(icon_surface_, (SDL_Rect){0, 0, ICON_SIZE_, ICON_SIZE_}); sp->setPosition({padding_in_h, padding_in_v, ICON_SIZE_, ICON_SIZE_}); sp->setClip({ICON_SIZE_ * (icon % 10), ICON_SIZE_ * (icon / 10), ICON_SIZE_, ICON_SIZE_}); sp->render(); } // Escribe el texto de la notificación const Uint8 color = stringToColor("white"); int iterator = 0; for (const auto &text : texts) { if (text_is == NotificationText::LEFT) { text_->writeColored(padding_in_h + icon_space, padding_in_v + iterator * (text_->getCharacterSize() + 1), text, color); } else if (text_is == NotificationText::CENTER) { text_->writeDX(TEXT_CENTER | TEXT_COLOR, width / 2, padding_in_v + iterator * (text_->getCharacterSize() + 1), text, 1, color); } ++iterator; } // Deja de dibujar en la textura Screen::get()->setRenderSurfaceData(nullptr); // Crea el sprite de la notificación n.sprite = std::make_shared(n.surface, n.rect); // Deja la notificación invisible //n.surface->setAlpha(0); // Añade la notificación a la lista notifications_.emplace_back(n); } // Indica si hay notificaciones activas bool Notifier::isActive() { return !notifications_.empty(); } // Finaliza y elimnina todas las notificaciones activas void Notifier::clearNotifications() { for (auto ¬ification : notifications_) { if (notification.can_be_removed) { notification.state = NotificationStatus::FINISHED; } } clearFinishedNotifications(); } // Obtiene los códigos de las notificaciones std::vector Notifier::getCodes() { std::vector codes; for (const auto ¬ification : notifications_) { codes.emplace_back(notification.code); } return codes; }