#include "global_inputs.h" #include "input.h" // Para Input, InputDeviceToUse, InputType, INPU... #include "notifier.h" // Para Notifier #include "options.h" // Para Options, options, OptionsGame, OptionsAudio #include "screen.h" // Para Screen, ScreenVideoMode namespace globalInputs { // Cambia la paleta void switchPalette() { options.palette = options.palette == p_zxspectrum ? p_zxarne : p_zxspectrum; } // Cambia de seccion void skip_section() { switch (options.section.name) { case SECTION_LOGO: case SECTION_LOADING_SCREEN: case SECTION_CREDITS: case SECTION_DEMO: case SECTION_GAME_OVER: case SECTION_ENDING: case SECTION_ENDING2: options.section.name = SECTION_TITLE; options.section.subsection = 0; break; default: break; } } // Comprueba los inputs que se pueden introducir en cualquier sección del juego void check() { if (Input::get()->checkInput(input_exit, REPEAT_FALSE)) { options.section.name = SECTION_QUIT; } else if (Input::get()->checkInput(input_accept, REPEAT_FALSE)) { skip_section(); } else if (Input::get()->checkInput(input_toggle_border, REPEAT_FALSE)) { Screen::get()->toggleBorder(); } else if (Input::get()->checkInput(input_toggle_videomode, REPEAT_FALSE)) { Screen::get()->toggleVideoMode(); } else if (Input::get()->checkInput(input_window_dec_size, REPEAT_FALSE)) { Screen::get()->decWindowSize(); } else if (Input::get()->checkInput(input_window_inc_size, REPEAT_FALSE)) { Screen::get()->incWindowSize(); } else if (Input::get()->checkInput(input_toggle_shaders, REPEAT_FALSE)) { Screen::get()->toggleShaders(); Notifier::get()->show("HOLA"); } else if (Input::get()->checkInput(input_toggle_palette, REPEAT_FALSE)) { switchPalette(); } } }