# CMakeLists.txt cmake_minimum_required(VERSION 3.10) project(jaildoctors_dilemma VERSION 1.00) # Establecer estándar de C++ set(CMAKE_CXX_STANDARD 20) set(CMAKE_CXX_STANDARD_REQUIRED True) # Establece la política CMP0072 para indicar cómo se debe seleccionar la implementación de OpenGL. # En este caso, se elige la opción "GLVND", que utiliza bibliotecas modernas y modulares (libOpenGL, libGLX), # en lugar de la biblioteca OpenGL clásica (libGL). Esto mejora la compatibilidad con drivers recientes # y evita ambigüedades cuando se encuentran múltiples implementaciones de OpenGL en el sistema. cmake_policy(SET CMP0072 NEW) set(OpenGL_GL_PREFERENCE GLVND) # --- GENERACIÓN DE VERSIÓN AUTOMÁTICA --- find_package(Git QUIET) if(GIT_FOUND) execute_process( COMMAND ${GIT_EXECUTABLE} rev-parse --short=7 HEAD WORKING_DIRECTORY ${CMAKE_SOURCE_DIR} OUTPUT_VARIABLE GIT_HASH OUTPUT_STRIP_TRAILING_WHITESPACE ERROR_QUIET ) else() set(GIT_HASH "unknown") endif() # Configurar archivo de versión configure_file(${CMAKE_SOURCE_DIR}/source/version.h.in ${CMAKE_BINARY_DIR}/version.h @ONLY) # --- 1. LISTA EXPLÍCITA DE FUENTES --- set(APP_SOURCES source/asset.cpp source/cheevos.cpp source/debug.cpp source/director.cpp source/enemy.cpp source/gif.cpp source/global_events.cpp source/global_inputs.cpp source/input.cpp source/item_tracker.cpp source/item.cpp source/main.cpp source/mouse.cpp source/options.cpp source/player.cpp source/resource.cpp source/room_tracker.cpp source/room.cpp source/scoreboard.cpp source/screen.cpp source/stats.cpp source/surface.cpp source/text.cpp source/texture.cpp source/utils.cpp source/ui/notifier.cpp source/sections/credits.cpp source/sections/ending.cpp source/sections/ending2.cpp source/sections/game_over.cpp source/sections/game.cpp source/sections/loading_screen.cpp source/sections/logo.cpp source/sections/title.cpp source/sprite/surface_animated_sprite.cpp source/sprite/surface_moving_sprite.cpp source/sprite/surface_sprite.cpp source/external/jail_audio.cpp source/external/jail_shader.cpp ) # Configuración de SDL3 find_package(SDL3 REQUIRED CONFIG REQUIRED COMPONENTS SDL3) message(STATUS "SDL3 encontrado: ${SDL3_INCLUDE_DIRS}") # --- 2. AÑADIR EJECUTABLE --- add_executable(${PROJECT_NAME} ${APP_SOURCES}) # --- 3. DIRECTORIOS DE INCLUSIÓN --- target_include_directories(${PROJECT_NAME} PUBLIC "${CMAKE_SOURCE_DIR}/source" "${CMAKE_BINARY_DIR}" ) # Enlazar la librería SDL3 target_link_libraries(${PROJECT_NAME} PRIVATE SDL3::SDL3) # --- 4. CONFIGURACIÓN PLATAFORMAS Y COMPILADOR --- # Configuración de flags de compilación target_compile_options(${PROJECT_NAME} PRIVATE -Wall) target_compile_options(${PROJECT_NAME} PRIVATE $<$:-Os -ffunction-sections -fdata-sections>) # Definir _DEBUG en modo Debug target_compile_definitions(${PROJECT_NAME} PRIVATE $<$:_DEBUG>) # Configuración específica para cada plataforma if(WIN32) target_compile_definitions(${PROJECT_NAME} PRIVATE WINDOWS_BUILD) target_link_libraries(${PROJECT_NAME} PRIVATE ws2_32 mingw32 opengl32) elseif(APPLE) target_compile_definitions(${PROJECT_NAME} PRIVATE MACOS_BUILD) target_compile_options(${PROJECT_NAME} PRIVATE -Wno-deprecated) set(CMAKE_OSX_ARCHITECTURES "arm64") elseif(UNIX AND NOT APPLE) target_compile_definitions(${PROJECT_NAME} PRIVATE LINUX_BUILD) endif() # Configuración común para OpenGL if(NOT WIN32) find_package(OpenGL REQUIRED) if(OPENGL_FOUND) message(STATUS "OpenGL encontrado: ${OPENGL_LIBRARIES}") target_link_libraries(${PROJECT_NAME} PRIVATE ${OPENGL_LIBRARIES}) else() message(FATAL_ERROR "OpenGL no encontrado") endif() endif() # Especificar la ubicación del ejecutable set_target_properties(${PROJECT_NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR})