#include "ui/notifier.h" #include #include // Para remove_if #include // Para prev #include // Para string, basic_string #include // Para vector #include "external/jail_audio.h" // Para JA_PlaySound #include "options.h" // Para Options, options, NotificationPosition #include "resource.h" // Para Resource #include "screen.h" // Para Screen #include "sprite/surface_sprite.h" // Para SSprite #include "surface.h" // Para Surface #include "text.h" // Para Text, TEXT_CENTER, TEXT_COLOR #include "utils.h" // Para PaletteColor // [SINGLETON] Notifier* Notifier::notifier_ = nullptr; // [SINGLETON] Crearemos el objeto con esta función estática void Notifier::init(const std::string& icon_file, const std::string& text) { Notifier::notifier_ = new Notifier(icon_file, text); } // [SINGLETON] Destruiremos el objeto con esta función estática void Notifier::destroy() { delete Notifier::notifier_; } // [SINGLETON] Con este método obtenemos el objeto y podemos trabajar con él Notifier* Notifier::get() { return Notifier::notifier_; } // Constructor Notifier::Notifier(const std::string& icon_file, const std::string& text) : icon_surface_(!icon_file.empty() ? Resource::get()->getSurface(icon_file) : nullptr), text_(Resource::get()->getText(text)), bg_color_(options.notifications.color), stack_(false), has_icons_(!icon_file.empty()) {} // Dibuja las notificaciones por pantalla void Notifier::render() { for (auto it = notifications_.rbegin(); it != notifications_.rend(); ++it) { it->sprite->render(); } } // Actualiza el estado de las notificaiones void Notifier::update() { for (auto& notification : notifications_) { // Si la notificación anterior está "saliendo", no hagas nada if (!notifications_.empty() && ¬ification != ¬ifications_.front()) { const auto& PREVIOUS_NOTIFICATION = *(std::prev(¬ification)); if (PREVIOUS_NOTIFICATION.state == NotificationStatus::RISING) { break; } } switch (notification.state) { case NotificationStatus::RISING: { const int DIRECTION = (options.notifications.getVerticalPosition() == NotificationPosition::TOP) ? 1 : -1; notification.rect.y += DIRECTION; if (notification.rect.y == notification.y) { notification.state = NotificationStatus::STAY; notification.start_time = SDL_GetTicks(); } break; } case NotificationStatus::STAY: { notification.elapsed_time = SDL_GetTicks() - notification.start_time; if (notification.elapsed_time >= notification.display_duration) { notification.state = NotificationStatus::VANISHING; } break; } case NotificationStatus::VANISHING: { const int DIRECTION = (options.notifications.getVerticalPosition() == NotificationPosition::TOP) ? -1 : 1; notification.rect.y += DIRECTION; if (notification.rect.y == notification.y - notification.travel_dist) { notification.state = NotificationStatus::FINISHED; } break; } case NotificationStatus::FINISHED: break; default: break; } notification.sprite->setPosition(notification.rect); } clearFinishedNotifications(); } // Elimina las notificaciones finalizadas void Notifier::clearFinishedNotifications() { notifications_.erase( std::remove_if(notifications_.begin(), notifications_.end(), [](const Notification& notification) { return notification.state == NotificationStatus::FINISHED; }), notifications_.end()); } void Notifier::show(std::vector texts, NotificationText text_is, Uint32 display_duration, int icon, bool can_be_removed, const std::string& code) { // Si no hay texto, acaba if (texts.empty()) { return; } // Si las notificaciones no se apilan, elimina las anteriores if (!stack_) { clearNotifications(); } // Elimina las cadenas vacías texts.erase(std::remove_if(texts.begin(), texts.end(), [](const std::string& s) { return s.empty(); }), texts.end()); // Encuentra la cadena más larga std::string longest; for (const auto& text : texts) { if (text.length() > longest.length()) { longest = text; } } // Inicializa variables const int text_size = 6; const auto PADDING_IN_H = text_size; const auto PADDING_IN_V = text_size / 2; const int ICON_SPACE = icon >= 0 ? ICON_SIZE_ + PADDING_IN_H : 0; text_is = ICON_SPACE > 0 ? NotificationText::LEFT : text_is; const float WIDTH = options.game.width - (PADDING_OUT_ * 2); const float HEIGHT = (text_size * texts.size()) + (PADDING_IN_V * 2); const auto SHAPE = NotificationShape::SQUARED; // Posición horizontal float desp_h = 0; switch (options.notifications.getHorizontalPosition()) { case NotificationPosition::LEFT: desp_h = PADDING_OUT_; break; case NotificationPosition::CENTER: desp_h = ((options.game.width / 2) - (WIDTH / 2)); break; case NotificationPosition::RIGHT: desp_h = options.game.width - WIDTH - PADDING_OUT_; break; default: desp_h = 0; break; } // Posición vertical const int DESP_V = (options.notifications.getVerticalPosition() == NotificationPosition::TOP) ? PADDING_OUT_ : options.game.height - HEIGHT - PADDING_OUT_; // Offset const auto TRAVEL_DIST = HEIGHT + PADDING_OUT_; const int TRAVEL_MOD = (options.notifications.getVerticalPosition() == NotificationPosition::TOP) ? 1 : -1; const int OFFSET = !notifications_.empty() ? notifications_.back().y + TRAVEL_MOD * notifications_.back().travel_dist : DESP_V; // Crea la notificacion Notification n; // Inicializa variables n.code = code; n.can_be_removed = can_be_removed; n.y = OFFSET; n.travel_dist = TRAVEL_DIST; n.texts = texts; n.shape = SHAPE; n.display_duration = display_duration; const float Y_POS = OFFSET + ((options.notifications.getVerticalPosition() == NotificationPosition::TOP) ? -TRAVEL_DIST : TRAVEL_DIST); n.rect = {desp_h, Y_POS, WIDTH, HEIGHT}; // Crea la textura n.surface = std::make_shared(WIDTH, HEIGHT); // Prepara para dibujar en la textura auto previuos_renderer = Screen::get()->getRendererSurface(); Screen::get()->setRendererSurface(n.surface); // Dibuja el fondo de la notificación SDL_FRect rect; if (SHAPE == NotificationShape::ROUNDED) { rect = {4, 0, WIDTH - (4 * 2), HEIGHT}; n.surface->fillRect(&rect, bg_color_); rect = {4 / 2, 1, WIDTH - 4, HEIGHT - 2}; n.surface->fillRect(&rect, bg_color_); rect = {1, 4 / 2, WIDTH - 2, HEIGHT - 4}; n.surface->fillRect(&rect, bg_color_); rect = {0, 4, WIDTH, HEIGHT - (4 * 2)}; n.surface->fillRect(&rect, bg_color_); } else if (SHAPE == NotificationShape::SQUARED) { n.surface->clear(bg_color_); SDL_FRect squared_rect = {0, 0, n.surface->getWidth(), n.surface->getHeight()}; n.surface->drawRectBorder(&squared_rect, static_cast(PaletteColor::CYAN)); } // Dibuja el icono de la notificación if (has_icons_ && icon >= 0 && texts.size() >= 2) { auto sp = std::make_unique(icon_surface_, (SDL_FRect){0, 0, ICON_SIZE_, ICON_SIZE_}); sp->setPosition({PADDING_IN_H, PADDING_IN_V, ICON_SIZE_, ICON_SIZE_}); sp->setClip((SDL_FRect){ICON_SIZE_ * (icon % 10), ICON_SIZE_ * (icon / 10), ICON_SIZE_, ICON_SIZE_}); sp->render(); } // Escribe el texto de la notificación const Uint8 COLOR = static_cast(PaletteColor::WHITE); int iterator = 0; for (const auto& text : texts) { switch (text_is) { case NotificationText::LEFT: text_->writeColored(PADDING_IN_H + ICON_SPACE, PADDING_IN_V + iterator * (text_size + 1), text, COLOR); break; case NotificationText::CENTER: text_->writeDX(TEXT_CENTER | TEXT_COLOR, WIDTH / 2, PADDING_IN_V + iterator * (text_size + 1), text, 1, COLOR); break; default: break; } ++iterator; } // Deja de dibujar en la textura Screen::get()->setRendererSurface(previuos_renderer); // Crea el sprite de la notificación n.sprite = std::make_shared(n.surface, n.rect); // Añade la notificación a la lista notifications_.emplace_back(n); // Reproduce el sonido de la notificación JA_PlaySound(Resource::get()->getSound("notify.wav")); } // Indica si hay notificaciones activas bool Notifier::isActive() { return !notifications_.empty(); } // Finaliza y elimnina todas las notificaciones activas void Notifier::clearNotifications() { for (auto& notification : notifications_) { if (notification.can_be_removed) { notification.state = NotificationStatus::FINISHED; } } clearFinishedNotifications(); } // Obtiene los códigos de las notificaciones std::vector Notifier::getCodes() { std::vector codes; for (const auto& notification : notifications_) { codes.emplace_back(notification.code); } return codes; }