#include "logo.h" #include // for SDL_PollEvent, SDL_Event #include // for SDL_GetTicks #include // for basic_string, string #include "defines.h" // for GAME_SPEED #include "global_events.h" // for check #include "global_inputs.h" // for check #include "jail_audio.h" // for JA_StopMusic #include "options.h" // for Options, options, SectionState, Section #include "resource.h" // for Resource #include "screen.h" // for Screen #include "s_sprite.h" // for SSprite #include "surface.h" // for Texture #include "utils.h" // for Color, stringToColor // Constructor Logo::Logo() : jailgames_surface_(Resource::get()->getSurface("jailgames.gif")), since_1998_surface_(Resource::get()->getSurface("since_1998.gif")), since_1998_sprite_(std::make_shared(since_1998_surface_, (256 - since_1998_surface_->getWidth()) / 2, 83 + jailgames_surface_->getHeight() + 5, since_1998_surface_->getWidth(), since_1998_surface_->getHeight())) { since_1998_sprite_->setClip(0, 0, since_1998_surface_->getWidth(), since_1998_surface_->getHeight()); // since_1998_surface_->setColor(0, 0, 0); // Crea los sprites de cada linea for (int i = 0; i < jailgames_surface_->getHeight(); ++i) { jailgames_sprite_.push_back(std::make_shared(jailgames_surface_, 0, i, jailgames_surface_->getWidth(), 1)); jailgames_sprite_.back()->setClip(0, i, jailgames_surface_->getWidth(), 1); jailgames_sprite_.at(i)->setX((i % 2 == 0) ? (256 + (i * 3)) : (-181 - (i * 3))); jailgames_sprite_.at(i)->setY(83 + i); } // Inicializa variables options.section.section = Section::LOGO; // Inicializa el vector de colores const std::vector COLORS = {"black", "blue", "red", "magenta", "green", "cyan", "yellow", "bright_white"}; for (const auto &color : COLORS) { color_.push_back(stringToColor(color)); } // Cambia el color del borde Screen::get()->setBorderColor(stringToColor("black")); } // Comprueba el manejador de eventos void Logo::checkEvents() { SDL_Event event; while (SDL_PollEvent(&event)) { globalEvents::check(event); } } // Comprueba las entradas void Logo::checkInput() { globalInputs::check(); } // Gestiona el logo de JAILGAME void Logo::updateJAILGAMES() { if (counter_ > 30) { for (int i = 1; i < (int)jailgames_sprite_.size(); ++i) { constexpr int SPEED = 8; constexpr int DEST = 37; if (jailgames_sprite_.at(i)->getX() != 37) { if (i % 2 == 0) { jailgames_sprite_.at(i)->incX(-SPEED); if (jailgames_sprite_.at(i)->getX() < DEST) { jailgames_sprite_.at(i)->setX(DEST); } } else { jailgames_sprite_.at(i)->incX(SPEED); if (jailgames_sprite_.at(i)->getX() > DEST) { jailgames_sprite_.at(i)->setX(DEST); } } } } } } // Gestiona el color de las texturas void Logo::updateTextureColors() { /*constexpr int INI = 70; constexpr int INC = 4; if (counter_ == INI + INC * 0) { since_1998_surface_->setColor(color_.at(0).r, color_.at(0).g, color_.at(0).b); } else if (counter_ == INI + INC * 1) { since_1998_surface_->setColor(color_.at(1).r, color_.at(1).g, color_.at(1).b); } else if (counter_ == INI + INC * 2) { since_1998_surface_->setColor(color_.at(2).r, color_.at(2).g, color_.at(2).b); } else if (counter_ == INI + INC * 3) { since_1998_surface_->setColor(color_.at(3).r, color_.at(3).g, color_.at(3).b); } else if (counter_ == INI + INC * 4) { since_1998_surface_->setColor(color_.at(4).r, color_.at(4).g, color_.at(4).b); } else if (counter_ == INI + INC * 5) { since_1998_surface_->setColor(color_.at(5).r, color_.at(5).g, color_.at(5).b); } else if (counter_ == INI + INC * 6) { since_1998_surface_->setColor(color_.at(6).r, color_.at(6).g, color_.at(6).b); } else if (counter_ == INI + INC * 7) { since_1998_surface_->setColor(color_.at(7).r, color_.at(7).g, color_.at(7).b); } else if (counter_ == INIT_FADE_ + INC * 0) { jailgames_surface_->setColor(color_.at(6).r, color_.at(6).g, color_.at(6).b); since_1998_surface_->setColor(color_.at(6).r, color_.at(6).g, color_.at(6).b); } else if (counter_ == INIT_FADE_ + INC * 1) { jailgames_surface_->setColor(color_.at(5).r, color_.at(5).g, color_.at(5).b); since_1998_surface_->setColor(color_.at(5).r, color_.at(5).g, color_.at(5).b); } else if (counter_ == INIT_FADE_ + INC * 2) { jailgames_surface_->setColor(color_.at(4).r, color_.at(4).g, color_.at(4).b); since_1998_surface_->setColor(color_.at(4).r, color_.at(4).g, color_.at(4).b); } else if (counter_ == INIT_FADE_ + INC * 3) { jailgames_surface_->setColor(color_.at(3).r, color_.at(3).g, color_.at(3).b); since_1998_surface_->setColor(color_.at(3).r, color_.at(3).g, color_.at(3).b); } else if (counter_ == INIT_FADE_ + INC * 4) { jailgames_surface_->setColor(color_.at(2).r, color_.at(2).g, color_.at(2).b); since_1998_surface_->setColor(color_.at(2).r, color_.at(2).g, color_.at(2).b); } else if (counter_ == INIT_FADE_ + INC * 5) { jailgames_surface_->setColor(color_.at(1).r, color_.at(1).g, color_.at(1).b); since_1998_surface_->setColor(color_.at(1).r, color_.at(1).g, color_.at(1).b); } else if (counter_ == INIT_FADE_ + INC * 6) { jailgames_surface_->setColor(color_.at(0).r, color_.at(0).g, color_.at(0).b); since_1998_surface_->setColor(color_.at(0).r, color_.at(0).g, color_.at(0).b); } */ } // Actualiza las variables void Logo::update() { // Comprueba que la diferencia de ticks sea mayor a la velocidad del juego if (SDL_GetTicks() - ticks_ > GAME_SPEED) { // Actualiza el contador de ticks ticks_ = SDL_GetTicks(); // Comprueba las entradas checkInput(); // Incrementa el contador counter_++; // Gestiona el logo de JAILGAME updateJAILGAMES(); // Gestiona el color de las texturas updateTextureColors(); Screen::get()->update(); // Comprueba si ha terminado el logo if (counter_ == END_LOGO_ + POST_LOGO_) { endSection(); } } } // Dibuja en pantalla void Logo::render() { // Prepara para empezar a dibujar en la textura de juego Screen::get()->start(); // Limpia la pantalla Screen::get()->clearSurface(); // Dibuja los objetos for (const auto &s : jailgames_sprite_) { s->render(1, stringToColor("white")); } since_1998_sprite_->render(1, stringToColor("white")); // Vuelca el contenido del renderizador en pantalla Screen::get()->render(); } // Bucle para el logo del juego void Logo::run() { // Detiene la música JA_StopMusic(); while (options.section.section == Section::LOGO) { update(); checkEvents(); render(); } } // Termina la sección void Logo::endSection() { if (options.section.subsection == Subsection::LOGO_TO_TITLE) { options.section.section = Section::TITLE; } else if (options.section.subsection == Subsection::LOGO_TO_INTRO) { options.section.section = Section::LOADING_SCREEN; } }