executable = jaildoctors_dilemma source = source/*.cpp appName = JailDoctor's Dilemma releaseFolder = jdd_release version = v1.10 # Release names windowsRelease = $(executable)-$(version)-win32-x64.zip macosIntelRelease = $(executable)-$(version)-macos-intel.dmg macosAppleSiliconRelease = $(executable)-$(version)-macos-apple-silicon.dmg linuxRelease = $(executable)-$(version)-linux.tar.gz # Specify the C++ standard cpp_standard = c++20 windows: @echo off g++ $(source) -std=$(cpp_standard) -Wall -Os -lmingw32 -lws2_32 -lSDL2main -lSDL2 -lopengl32 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o "$(executable).exe" strip -s -R .comment -R .gnu.version "$(executable).exe" --strip-unneeded windows_debug: @echo off g++ $(source) -D DEBUG -std=$(cpp_standard) -Wall -Os -lmingw32 -lws2_32 -lSDL2main -lSDL2 -lopengl32 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o "$(executable)_debug.exe" strip -s -R .comment -R .gnu.version "$(executable)_debug.exe" --strip-unneeded windows_release: @echo off # Create release folder powershell if (Test-Path "$(releaseFolder)") {Remove-Item "$(releaseFolder)" -Recurse -Force} powershell if (-not (Test-Path "$(releaseFolder)")) {New-Item "$(releaseFolder)" -ItemType Directory} # Prepare data folder powershell Copy-Item -Path "data" -Destination "$(releaseFolder)" -recurse -Force powershell if (Test-Path "$(releaseFolder)\data\room\map.world") {Remove-Item "$(releaseFolder)\data\room\map.world" -Recurse -Force} powershell if (Test-Path "$(releaseFolder)\data\room\standard.tsx") {Remove-Item "$(releaseFolder)\data\room\standard.tsx" -Recurse -Force} # Copy root files powershell Copy-Item "LICENSE" -Destination "$(releaseFolder)" powershell Copy-Item "README.md" -Destination "$(releaseFolder)" powershell Copy-Item "release\*.dll" -Destination "$(releaseFolder)" # Build g++ $(source) -std=$(cpp_standard) -Wall -Os -lmingw32 -lws2_32 -lSDL2main -lSDL2 -lopengl32 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o "$(releaseFolder)/$(executable).exe" strip -s -R .comment -R .gnu.version "$(releaseFolder)/$(executable).exe" --strip-unneeded # Create ZIP powershell if (Test-Path $(windowsRelease)) {Remove-Item $(windowsRelease)} powershell Compress-Archive -Path "$(releaseFolder)"/* -DestinationPath $(windowsRelease) # Remove folder powershell if (Test-Path "$(releaseFolder)") {Remove-Item "$(releaseFolder)" -Recurse -Force} macos: clang++ $(source) -std=$(cpp_standard) -Wall -Os -lSDL2 -framework OpenGL -Wno-deprecated -ffunction-sections -fdata-sections -o "$(executable)" macos_debug: clang++ $(source) -D DEBUG -std=$(cpp_standard) -Wall -Os -lSDL2 -framework OpenGL -Wno-deprecated -ffunction-sections -fdata-sections -o "$(executable)_debug" macos_release: # Remove data and possible data from previous builds rm -rdf "$(releaseFolder)" rm -rdf Frameworks rm -f tmp.dmg rm -f "$(macosIntelRelease)" rm -f "$(macosAppleSiliconRelease)" # Create folders mkdir -p "$(releaseFolder)/$(appName).app/Contents/Frameworks" mkdir -p "$(releaseFolder)/$(appName).app/Contents/MacOS" mkdir -p "$(releaseFolder)/$(appName).app/Contents/Resources" mkdir -p Frameworks # Copy folders cp -R data "$(releaseFolder)/$(appName).app/Contents/Resources" cp -R release/SDL2.framework "$(releaseFolder)/$(appName).app/Contents/Frameworks" cp -R release/SDL2.framework Frameworks # Delete data rm -f "$(releaseFolder)/$(appName).app/Contents/Resources/data/room/map.world" rm -f "$(releaseFolder)/$(appName).app/Contents/Resources/data/room/standard.tsx" # Copy files cp release/*.icns "$(releaseFolder)/$(appName).app/Contents/Resources" cp release/Info.plist "$(releaseFolder)/$(appName).app/Contents" cp LICENSE "$(releaseFolder)" cp README.md "$(releaseFolder)" # Create links ln -s /Applications "$(releaseFolder)"/Applications # Build INTEL clang++ $(source) -D MACOS_BUNDLE -std=$(cpp_standard) -Wall -Os -framework SDL2 -F ./Frameworks -framework OpenGL -Wno-deprecated -ffunction-sections -fdata-sections -o "$(releaseFolder)/$(appName).app/Contents/MacOS/$(executable)" -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.15 # Build INTEL DMG hdiutil create tmp.dmg -ov -volname "$(appName)" -fs HFS+ -srcfolder "$(releaseFolder)" hdiutil convert tmp.dmg -format UDZO -o "$(macosIntelRelease)" rm -f tmp.dmg # Build APPLE SILICON clang++ $(source) -D MACOS_BUNDLE -std=$(cpp_standard) -Wall -Os -framework SDL2 -F ./Frameworks -framework OpenGL -Wno-deprecated -ffunction-sections -fdata-sections -o "$(releaseFolder)/$(appName).app/Contents/MacOS/$(executable)" -rpath @executable_path/../Frameworks/ -target arm64-apple-macos11 # Build APPLE SILICON DMG hdiutil create tmp.dmg -ov -volname "$(appName)" -fs HFS+ -srcfolder "$(releaseFolder)" hdiutil convert tmp.dmg -format UDZO -o "$(macosAppleSiliconRelease)" rm -f tmp.dmg # Remove data rm -rdf Frameworks rm -rdf "$(releaseFolder)" linux: g++ $(source) -std=$(cpp_standard) -Wall -Os -lSDL2 -lGL -ffunction-sections -fdata-sections -Wl,--gc-sections -o "$(executable)" strip -s -R .comment -R .gnu.version "$(executable)" --strip-unneeded linux_debug: g++ $(source) -D DEBUG -std=$(cpp_standard) -Wall -Os -lSDL2 -lGL -ffunction-sections -fdata-sections -Wl,--gc-sections -o "$(executable)_debug" strip -s -R .comment -R .gnu.version "$(executable)_debug" --strip-unneeded linux_release: # Remove data rm -rdf "$(releaseFolder)" # Create folders mkdir -p "$(releaseFolder)" # Copy data cp -R data "$(releaseFolder)" cp LICENSE "$(releaseFolder)" cp README.md "$(releaseFolder)" # Delete data rm -f "$(releaseFolder)/data/room/map.world" rm -f "$(releaseFolder)/data/room/standard.tsx" # Build g++ $(source) -std=$(cpp_standard) -Wall -Os -lSDL2 -lGL -ffunction-sections -fdata-sections -Wl,--gc-sections -o "$(releaseFolder)/$(executable)" strip -s -R .comment -R .gnu.version "$(releaseFolder)/$(executable)" --strip-unneeded # Pack files rm -f "$(linuxRelease)" cd "$(releaseFolder)" && tar -czvf "../$(linuxRelease)" * # Remove data rm -rdf "$(releaseFolder)"