forked from jaildesigner-jailgames/jaildoctors_dilemma
141 lines
5.6 KiB
Makefile
141 lines
5.6 KiB
Makefile
executable = jaildoctors_dilemma
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source = source/*.cpp source/common/*.cpp
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appName = JailDoctor's Dilemma
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releaseFolder = jdd_release
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version = v1.05
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# Release names
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windowsRelease = $(executable)-$(version)-win32-x64.zip
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macosIntelRelease = $(executable)-$(version)-macos-intel.dmg
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macosAppleSiliconRelease = $(executable)-$(version)-macos-apple-silicon.dmg
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linuxRelease = $(executable)-$(version)-linux.tar.gz
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windows:
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@echo off
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g++ $(source) -D DEBUG -std=c++11 -Wall -Os -lmingw32 -lws2_32 -lSDL2main -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o $(executable).exe
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strip -s -R .comment -R .gnu.version $(executable).exe --strip-unneeded
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windows_release:
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@echo off
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# Remove data
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powershell if (Test-Path $(releaseFolder)) {Remove-Item $(releaseFolder) -Recurse -Force}
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# Create folders
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powershell if (-not (Test-Path $(releaseFolder))) {New-Item $(releaseFolder) -ItemType Directory}
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# Copy data
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powershell Copy-Item -Path "data" -Destination "$(releaseFolder)" -recurse -Force
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powershell Copy-Item "LICENSE" -Destination "$(releaseFolder)"
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powershell Copy-Item "README.md" -Destination "$(releaseFolder)"
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powershell Copy-Item "release/SDL2.dll" -Destination "$(releaseFolder)"
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# Remove data
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powershell if (Test-Path "$(releaseFolder)\data\room\map.world") {Remove-Item "$(releaseFolder)\data\room\map.world" -Recurse -Force}
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powershell if (Test-Path "$(releaseFolder)\data\room\standard.tsx") {Remove-Item "$(releaseFolder)\data\room\standard.tsx" -Recurse -Force}
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powershell if (Test-Path "$(releaseFolder)\data\config") {Remove-Item "$(releaseFolder)\data\config" -Recurse -Force}
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# Create data
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powershell if (-not (Test-Path "$(releaseFolder)\data\config")) {New-Item "$(releaseFolder)\data\config" -ItemType Directory}
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# Build
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g++ $(source) -std=c++11 -Wall -Os -lmingw32 -lws2_32 -lSDL2main -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o "$(releaseFolder)/$(executable).exe"
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strip -s -R .comment -R .gnu.version "$(releaseFolder)/$(executable).exe" --strip-unneeded
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# Create ZIP
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powershell if (Test-Path $(windowsRelease)) {Remove-Item $(windowsRelease)}
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powershell Compress-Archive -Path "$(releaseFolder)"/* -DestinationPath $(windowsRelease)
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# Remove folder
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powershell if (Test-Path $(releaseFolder)) {Remove-Item $(releaseFolder) -Recurse -Force}
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macos:
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clang++ $(source) -D DEBUG -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -o $(executable)_macos
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macos_release:
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# Remove data and possible data
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rm -rdf "$(releaseFolder)"
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rm -rdf Frameworks
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rm -f tmp.dmg
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rm -f "$(macosIntelRelease)"
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rm -f "$(macosAppleSiliconRelease)"
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# Create folders
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mkdir -p "$(releaseFolder)/$(appName).app/Contents/Frameworks"
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mkdir -p "$(releaseFolder)/$(appName).app/Contents/MacOS"
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mkdir -p "$(releaseFolder)/$(appName).app/Contents/Resources"
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mkdir -p Frameworks
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# Copy folders
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cp -R data "$(releaseFolder)/$(appName).app/Contents/Resources"
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cp -R release/SDL2.framework "$(releaseFolder)/$(appName).app/Contents/Frameworks"
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cp -R release/SDL2.framework Frameworks
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# Delete data
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rm -f "$(releaseFolder)/$(appName).app/Contents/Resources/data/room/map.world"
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rm -f "$(releaseFolder)/$(appName).app/Contents/Resources/data/room/standard.tsx"
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rm -rdf "$(releaseFolder)/$(appName).app/Contents/Resources/data/config"
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# Create folders
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mkdir -p "$(releaseFolder)/$(appName).app/Contents/Resources/data/config"
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# Copy files
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cp release/*.icns "$(releaseFolder)/$(appName).app/Contents/Resources"
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cp release/Info.plist "$(releaseFolder)/$(appName).app/Contents"
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cp LICENSE "$(releaseFolder)"
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cp README.md "$(releaseFolder)"
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# Build INTEL
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clang++ $(source) -D MACOS_BUNDLE -std=c++11 -Wall -Os -framework SDL2 -F ./Frameworks -ffunction-sections -fdata-sections -o "$(releaseFolder)/$(appName).app/Contents/MacOS/$(executable)" -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.12
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# Build INTEL DMG
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hdiutil create tmp.dmg -ov -volname "$(appName)" -fs HFS+ -srcfolder "$(releaseFolder)"
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hdiutil convert tmp.dmg -format UDZO -o "$(macosIntelRelease)"
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rm -f tmp.dmg
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# Build APPLE SILICON
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clang++ $(source) -D MACOS_BUNDLE -std=c++11 -Wall -Os -framework SDL2 -F ./Frameworks -ffunction-sections -fdata-sections -o "$(releaseFolder)/$(appName).app/Contents/MacOS/$(executable)" -rpath @executable_path/../Frameworks/ -target arm64-apple-macos11
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# Build APPLE SILICON DMG
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hdiutil create tmp.dmg -ov -volname "$(appName)" -fs HFS+ -srcfolder "$(releaseFolder)"
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hdiutil convert tmp.dmg -format UDZO -o "$(macosAppleSiliconRelease)"
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rm -f tmp.dmg
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# Remove data
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rm -rdf Frameworks
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rm -rdf "$(releaseFolder)"
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linux:
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g++ $(source) -D DEBUG -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -o $(executable)_linux
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strip -s -R .comment -R .gnu.version $(executable)_linux --strip-unneeded
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linux_release:
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# Remove data
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rm -rdf $(releaseFolder)
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# Create folders
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mkdir -p $(releaseFolder)
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# Copy data
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cp -R data $(releaseFolder)
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cp LICENSE $(releaseFolder)
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cp README.md $(releaseFolder)
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# Delete data
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rm -f "$(releaseFolder)/data/room/map.world"
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rm -f "$(releaseFolder)/data/room/standard.tsx"
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rm -rdf "$(releaseFolder)/data/config"
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# Create folders
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mkdir -p "$(releaseFolder)/data/config"
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# Build
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g++ $(source) -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -o $(releaseFolder)/$(executable)
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strip -s -R .comment -R .gnu.version $(releaseFolder)/$(executable) --strip-unneeded
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# Pack files
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rm -f $(linuxRelease)
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cd $(releaseFolder) && tar -czvf ../$(linuxRelease) *
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# Remove data
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rm -rdf $(releaseFolder)
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