Files
jaildoctors_dilemma/source/global_inputs.cpp

80 lines
2.2 KiB
C++

#include "global_inputs.h"
#include "input.h" // Para Input, InputDeviceToUse, InputType, INPU...
#include "notifier.h" // Para Notifier
#include "options.h" // Para Options, options, OptionsGame, OptionsAudio
#include "screen.h" // Para Screen, ScreenVideoMode
namespace globalInputs
{
// Cambia la paleta
void switchPalette()
{
options.video.palette = options.video.palette == Palette::ZXSPECTRUM ? Palette::ZXARNE : Palette::ZXSPECTRUM;
}
// Cambia de seccion
void skip_section()
{
switch (options.section.section)
{
case Section::LOGO:
case Section::LOADING_SCREEN:
case Section::CREDITS:
case Section::DEMO:
case Section::GAME_OVER:
case Section::ENDING:
case Section::ENDING2:
options.section.section = Section::TITLE;
options.section.subsection = Subsection::NONE;
break;
default:
break;
}
}
// Comprueba los inputs que se pueden introducir en cualquier sección del juego
void check()
{
if (Input::get()->checkInput(input_exit, REPEAT_FALSE))
{
options.section.section = Section::QUIT;
}
else if (Input::get()->checkInput(input_accept, REPEAT_FALSE))
{
skip_section();
}
else if (Input::get()->checkInput(input_toggle_border, REPEAT_FALSE))
{
Screen::get()->toggleBorder();
}
else if (Input::get()->checkInput(input_toggle_videomode, REPEAT_FALSE))
{
Screen::get()->toggleVideoMode();
}
else if (Input::get()->checkInput(input_window_dec_size, REPEAT_FALSE))
{
Screen::get()->decWindowZoom();
}
else if (Input::get()->checkInput(input_window_inc_size, REPEAT_FALSE))
{
Screen::get()->incWindowZoom();
}
else if (Input::get()->checkInput(input_toggle_shaders, REPEAT_FALSE))
{
Screen::get()->toggleShaders();
Notifier::get()->show({"HOLA"});
}
else if (Input::get()->checkInput(input_toggle_palette, REPEAT_FALSE))
{
switchPalette();
}
}
}