forked from jaildesigner-jailgames/jaildoctors_dilemma
47 lines
1.3 KiB
C++
47 lines
1.3 KiB
C++
#include "game/entities/item.hpp"
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#include "core/rendering/surface_sprite.hpp" // Para SSprite
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#include "core/resources/resource.hpp" // Para Resource
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// Constructor
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Item::Item(ItemData item)
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: sprite_(std::make_shared<SurfaceSprite>(Resource::get()->getSurface(item.tile_set_file), item.x, item.y, ITEM_SIZE_, ITEM_SIZE_)),
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change_color_speed(4) {
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// Inicia variables
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sprite_->setClip((item.tile % 10) * ITEM_SIZE_, (item.tile / 10) * ITEM_SIZE_, ITEM_SIZE_, ITEM_SIZE_);
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collider_ = sprite_->getRect();
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counter_ = item.counter * change_color_speed;
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// Inicializa los colores
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color_.push_back(item.color1);
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color_.push_back(item.color1);
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color_.push_back(item.color2);
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color_.push_back(item.color2);
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}
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// Pinta el objeto en pantalla
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void Item::render() {
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const int INDEX = (counter_ / change_color_speed) % color_.size();
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sprite_->render(1, color_.at(INDEX));
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}
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// Obtiene su ubicación
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SDL_FPoint Item::getPos() {
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const SDL_FPoint p = {sprite_->getX(), sprite_->getY()};
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return p;
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}
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// Asigna los colores del objeto
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void Item::setColors(Uint8 col1, Uint8 col2) {
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// Reinicializa el vector de colores
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color_.clear();
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// Añade el primer color
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color_.push_back(col1);
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color_.push_back(col1);
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// Añade el segundo color
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color_.push_back(col2);
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color_.push_back(col2);
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} |