forked from jaildesigner-jailgames/jaildoctors_dilemma
77 lines
3.1 KiB
Makefile
77 lines
3.1 KiB
Makefile
executable = jaildoctors_dilemma
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source = source/*.cpp source/common/*.cpp
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appName = JailDoctor's Dilemma
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releaseFolder = jdd_release
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windows:
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@echo off
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if exist data\config (Remove-Item data\config -Recurse -Force)
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if not exist data\config (New-Item data\config -ItemType Directory)
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g++ $(source) -std=c++11 -Wall -Os -lmingw32 -lSDL2main -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o $(executable).exe
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strip -s -R .comment -R .gnu.version $(executable).exe --strip-unneeded
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windows_release:
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@echo off
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# Remove data
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if exist data\config (Remove-Item data\config -Recurse -Force)
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if not exist data\config (New-Item data\config -ItemType Directory)
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g++ $(source) -D RELEASE -std=c++11 -Wall -Os -lmingw32 -lSDL2main -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o $(executable).exe
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strip -s -R .comment -R .gnu.version $(executable).exe --strip-unneeded
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macos:
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rm -rdf data/config
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mkdir -p data/config
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g++ $(source) -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -o $(executable)_macos
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macos_release:
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# Remove data
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rm -rdf data/config
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rm -rdf "$(releaseFolder)
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# Create folders
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mkdir -p data/config
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mkdir -p "$(releaseFolder)/$(appName).app/Contents/Frameworks"
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mkdir -p "$(releaseFolder)/$(appName).app/Contents/MacOS"
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mkdir -p "$(releaseFolder)/$(appName).app/Contents/Resources"
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mkdir -p Frameworks
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# Copy folders
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cp -R data "$(releaseFolder)/$(appName).app/Contents/Resources"
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cp -R /Library/Frameworks/SDL2.framework "$(releaseFolder)/$(appName).app/Contents/Frameworks"
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cp -R /Library/Frameworks/SDL2.framework Frameworks
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# Copy files
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cp release/*.icns "$(releaseFolder)/$(appName).app/Contents/Resources"
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cp release/Info.plist "$(releaseFolder)/$(appName).app/Contents"
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# Build
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clang++ $(source) -D RELEASE -D MACOS_BUNDLE -std=c++11 -Wall -Os -framework SDL2 -F ./Frameworks -ffunction-sections -fdata-sections -o "$(releaseFolder)/$(appName).app/Contents/MacOS/$(executable)" -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.12
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# Remove folders
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rm -rdf Frameworks
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# Build DMG
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hdiutil create tmp.dmg -ov -volname "$(appName)" -fs HFS+ -srcfolder "$(releaseFolder)"
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hdiutil convert tmp.dmg -format UDZO -o "$(appName).dmg"
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# Remove data
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rm -rdf "$(releaseFolder)"
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rm tmp.dmg
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linux:
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rm -rdf data/config
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mkdir -p data/config
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g++ $(source) -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -o $(executable)_linux
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strip -s -R .comment -R .gnu.version $(executable)_linux --strip-unneeded
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linux_release:
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# Remove data
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rm -rdf data/config
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rm -rdf $(releaseFolder)
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# Create folders
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mkdir -p data/config
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mkdir -p $(releaseFolder)
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# Copy data
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cp -R data $(releaseFolder)
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cp LICENSE $(releaseFolder)
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cp README.md $(releaseFolder)
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# Build
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g++ $(source) -D RELEASE -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -o $(releaseFolder)/$(executable)
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strip -s -R .comment -R .gnu.version $(executable)_linux --strip-unneeded
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# Pack files
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cd $(releaseFolder) && tar -czvf ../$(executable).tar.gz *
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# Remove data
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rm -rdf $(releaseFolder)
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