forked from jaildesigner-jailgames/jaildoctors_dilemma
24 lines
1.2 KiB
Makefile
24 lines
1.2 KiB
Makefile
executable = jaildoctors_dilemma
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source = source/*.cpp source/common/*.cpp
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macosBundle = ../jaildoctors_dilemma_release/jaildoctors_dilemma.app/Contents/
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windows:
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@echo off
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if not exist data\config (mkdir data\config)
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g++ $(source) -std=c++11 -Wall -O2 -lmingw32 -lSDL2main -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o $(executable).exe
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strip -s -R .comment -R .gnu.version $(executable).exe --strip-unneeded
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macos:
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rm -rdf data/config
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mkdir -p data/config
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g++ $(source) -std=c++11 -Wall -O2 -lSDL2 -ffunction-sections -fdata-sections -o $(executable)_macos
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macos_f:
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rm -rdf data/config
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mkdir -p data/config
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cp data $(macosBundle)Resources
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cp $(macosBundle)/Frameworks .
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clang++ $(source) -std=c++11 -Wall -O2 -framework SDL2 -F ./Frameworks -ffunction-sections -fdata-sections -o $(macosBundle)MacOS/$(executable) -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.12
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rm -rdf ./Frameworks
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linux:
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mkdir -p data/config
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g++ $(source) -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -o $(executable)_linux
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strip -s -R .comment -R .gnu.version $(executable)_linux --strip-unneeded
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