Files
jaildoctors_dilemma/source/sprite/surface_animated_sprite.cpp
Sergio Valor 78c5333144 Redistribuits els .cpp en carpetes
Actualitzat cmake
Modificats els include de SDL2 a SDL3
2025-10-15 08:28:57 +02:00

269 lines
7.5 KiB
C++

#include "s_animated_sprite.h"
#include <stddef.h> // Para size_t
#include <fstream> // Para basic_ostream, basic_istream, operator<<, basic...
#include <iostream> // Para cout, cerr
#include <sstream> // Para basic_stringstream
#include <stdexcept> // Para runtime_error
#include "surface.h" // Para Surface
#include "utils.h" // Para printWithDots
// Carga las animaciones en un vector(Animations) desde un fichero
Animations loadAnimationsFromFile(const std::string &file_path)
{
std::ifstream file(file_path);
if (!file)
{
std::cerr << "Error: Fichero no encontrado " << file_path << std::endl;
throw std::runtime_error("Fichero no encontrado: " + file_path);
}
printWithDots("Animation : ", file_path.substr(file_path.find_last_of("\\/") + 1), "[ LOADED ]");
std::vector<std::string> buffer;
std::string line;
while (std::getline(file, line))
{
if (!line.empty())
buffer.push_back(line);
}
return buffer;
}
// Constructor
SAnimatedSprite::SAnimatedSprite(std::shared_ptr<Surface> surface, const std::string &file_path)
: SMovingSprite(surface)
{
// Carga las animaciones
if (!file_path.empty())
{
Animations v = loadAnimationsFromFile(file_path);
setAnimations(v);
}
}
// Constructor
SAnimatedSprite::SAnimatedSprite(std::shared_ptr<Surface> surface, const Animations &animations)
: SMovingSprite(surface)
{
if (!animations.empty())
{
setAnimations(animations);
}
}
// Obtiene el indice de la animación a partir del nombre
int SAnimatedSprite::getIndex(const std::string &name)
{
auto index = -1;
for (const auto &a : animations_)
{
index++;
if (a.name == name)
{
return index;
}
}
std::cout << "** Warning: could not find \"" << name.c_str() << "\" animation" << std::endl;
return -1;
}
// Calcula el frame correspondiente a la animación
void SAnimatedSprite::animate()
{
if (animations_[current_animation_].speed == 0)
{
return;
}
// Calcula el frame actual a partir del contador
animations_[current_animation_].current_frame = animations_[current_animation_].counter / animations_[current_animation_].speed;
// Si alcanza el final de la animación, reinicia el contador de la animación
// en función de la variable loop y coloca el nuevo frame
if (animations_[current_animation_].current_frame >= static_cast<int>(animations_[current_animation_].frames.size()))
{
if (animations_[current_animation_].loop == -1)
{ // Si no hay loop, deja el último frame
animations_[current_animation_].current_frame = animations_[current_animation_].frames.size();
animations_[current_animation_].completed = true;
}
else
{ // Si hay loop, vuelve al frame indicado
animations_[current_animation_].counter = 0;
animations_[current_animation_].current_frame = animations_[current_animation_].loop;
}
}
// En caso contrario
else
{
// Escoge el frame correspondiente de la animación
setClip(animations_[current_animation_].frames[animations_[current_animation_].current_frame]);
// Incrementa el contador de la animacion
animations_[current_animation_].counter++;
}
}
// Comprueba si ha terminado la animación
bool SAnimatedSprite::animationIsCompleted()
{
return animations_[current_animation_].completed;
}
// Establece la animacion actual
void SAnimatedSprite::setCurrentAnimation(const std::string &name)
{
const auto new_animation = getIndex(name);
if (current_animation_ != new_animation)
{
current_animation_ = new_animation;
animations_[current_animation_].current_frame = 0;
animations_[current_animation_].counter = 0;
animations_[current_animation_].completed = false;
setClip(animations_[current_animation_].frames[animations_[current_animation_].current_frame]);
}
}
// Establece la animacion actual
void SAnimatedSprite::setCurrentAnimation(int index)
{
const auto new_animation = index;
if (current_animation_ != new_animation)
{
current_animation_ = new_animation;
animations_[current_animation_].current_frame = 0;
animations_[current_animation_].counter = 0;
animations_[current_animation_].completed = false;
setClip(animations_[current_animation_].frames[animations_[current_animation_].current_frame]);
}
}
// Actualiza las variables del objeto
void SAnimatedSprite::update()
{
animate();
SMovingSprite::update();
}
// Reinicia la animación
void SAnimatedSprite::resetAnimation()
{
animations_[current_animation_].current_frame = 0;
animations_[current_animation_].counter = 0;
animations_[current_animation_].completed = false;
}
// Carga la animación desde un vector de cadenas
void SAnimatedSprite::setAnimations(const Animations &animations)
{
int frame_width = 1;
int frame_height = 1;
int frames_per_row = 1;
int max_tiles = 1;
size_t index = 0;
while (index < animations.size())
{
std::string line = animations.at(index);
// Parsea el fichero para buscar variables y valores
if (line != "[animation]")
{
// Encuentra la posición del caracter '='
size_t pos = line.find("=");
// Procesa las dos subcadenas
if (pos != std::string::npos)
{
std::string key = line.substr(0, pos);
int value = std::stoi(line.substr(pos + 1));
if (key == "frame_width")
frame_width = value;
else if (key == "frame_height")
frame_height = value;
else
std::cout << "Warning: unknown parameter " << key << std::endl;
frames_per_row = surface_->getWidth() / frame_width;
const int w = surface_->getWidth() / frame_width;
const int h = surface_->getHeight() / frame_height;
max_tiles = w * h;
}
}
// Si la linea contiene el texto [animation] se realiza el proceso de carga de una animación
if (line == "[animation]")
{
AnimationData animation;
do
{
index++;
line = animations.at(index);
size_t pos = line.find("=");
if (pos != std::string::npos)
{
std::string key = line.substr(0, pos);
std::string value = line.substr(pos + 1);
if (key == "name")
animation.name = value;
else if (key == "speed")
animation.speed = std::stoi(value);
else if (key == "loop")
animation.loop = std::stoi(value);
else if (key == "frames")
{
// Se introducen los valores separados por comas en un vector
std::stringstream ss(value);
std::string tmp;
SDL_Rect rect = {0, 0, frame_width, frame_height};
while (getline(ss, tmp, ','))
{
// Comprueba que el tile no sea mayor que el maximo indice permitido
const int num_tile = std::stoi(tmp);
if (num_tile <= max_tiles)
{
rect.x = (num_tile % frames_per_row) * frame_width;
rect.y = (num_tile / frames_per_row) * frame_height;
animation.frames.emplace_back(rect);
}
}
}
else
std::cout << "Warning: unknown parameter " << key << std::endl;
}
} while (line != "[/animation]");
// Añade la animación al vector de animaciones
animations_.emplace_back(animation);
}
// Una vez procesada la linea, aumenta el indice para pasar a la siguiente
index++;
}
// Pone un valor por defecto
setWidth(frame_width);
setHeight(frame_height);
}
// Establece el frame actual de la animación
void SAnimatedSprite::setCurrentAnimationFrame(int num)
{
// Descarta valores fuera de rango
if (num < 0 || num >= static_cast<int>(animations_[current_animation_].frames.size()))
{
num = 0;
}
// Cambia el valor de la variable
animations_[current_animation_].current_frame = num;
animations_[current_animation_].counter = 0;
// Escoge el frame correspondiente de la animación
setClip(animations_[current_animation_].frames[animations_[current_animation_].current_frame]);
}