forked from jaildesigner-jailgames/jaildoctors_dilemma
64 lines
1.1 KiB
C++
64 lines
1.1 KiB
C++
#include "item.h"
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#include <fstream>
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#include <sstream>
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// Constructor
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Item::Item(SDL_Rect _rect, std::string _tileset, SDL_Renderer *_renderer, Asset *_asset)
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{
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// Obten punteros a objetos
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asset = _asset;
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renderer = _renderer;
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// Crea objetos
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texture = new LTexture();
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sprite = new Sprite(_rect, texture, renderer);
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// Carga la textura
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loadTextureFromFile(texture, asset->get(_tileset), renderer);
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// Inicia variables
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sprite->setSpriteClip(0,0,8,8);
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// Inicializa los colores
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color_t c = stringToColor("blue");
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color.push_back(c);
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c = stringToColor("red");
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color.push_back(c);
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c = stringToColor("purple");
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color.push_back(c);
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c = stringToColor("green");
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color.push_back(c);
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c = stringToColor("cyan");
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color.push_back(c);
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c = stringToColor("yellow");
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color.push_back(c);
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}
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// Destructor
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Item::~Item()
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{
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texture->unload();
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delete texture;
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texture = nullptr;
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delete sprite;
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sprite = nullptr;
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}
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// Pinta el enemigo en pantalla
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void Item::draw()
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{
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}
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// Actualiza las variables del objeto
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void Item::update()
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{
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}
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