forked from jaildesigner-jailgames/jaildoctors_dilemma
79 lines
2.1 KiB
C++
79 lines
2.1 KiB
C++
#include "global_inputs.h"
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#include "input.h" // Para Input, InputDeviceToUse, InputType, INPU...
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#include "notifier.h" // Para Notifier
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#include "options.h" // Para Options, options, OptionsGame, OptionsAudio
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#include "screen.h" // Para Screen, ScreenVideoMode
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namespace globalInputs
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{
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// Cambia la paleta
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void switchPalette()
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{
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options.palette = options.palette == p_zxspectrum ? p_zxarne : p_zxspectrum;
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}
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// Cambia de seccion
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void skip_section()
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{
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switch (options.section.name)
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{
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case SECTION_LOGO:
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case SECTION_LOADING_SCREEN:
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case SECTION_CREDITS:
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case SECTION_DEMO:
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case SECTION_GAME_OVER:
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case SECTION_ENDING:
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case SECTION_ENDING2:
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options.section.name = SECTION_TITLE;
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options.section.subsection = 0;
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break;
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default:
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break;
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}
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}
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// Comprueba los inputs que se pueden introducir en cualquier sección del juego
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void check()
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{
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if (Input::get()->checkInput(input_exit, REPEAT_FALSE))
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{
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options.section.name = SECTION_QUIT;
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}
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else if (Input::get()->checkInput(input_accept, REPEAT_FALSE))
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{
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skip_section();
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}
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else if (Input::get()->checkInput(input_toggle_border, REPEAT_FALSE))
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{
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Screen::get()->toggleBorder();
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}
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else if (Input::get()->checkInput(input_toggle_videomode, REPEAT_FALSE))
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{
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Screen::get()->toggleVideoMode();
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}
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else if (Input::get()->checkInput(input_window_dec_size, REPEAT_FALSE))
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{
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Screen::get()->decWindowSize();
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}
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else if (Input::get()->checkInput(input_window_inc_size, REPEAT_FALSE))
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{
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Screen::get()->incWindowSize();
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}
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else if (Input::get()->checkInput(input_toggle_shaders, REPEAT_FALSE))
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{
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Screen::get()->toggleShaders();
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}
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else if (Input::get()->checkInput(input_toggle_palette, REPEAT_FALSE))
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{
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switchPalette();
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}
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}
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} |