forked from jaildesigner-jailgames/jaildoctors_dilemma
67 lines
1.4 KiB
C++
67 lines
1.4 KiB
C++
#include "asset.h"
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// Constructor
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Asset::Asset(std::string path)
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{
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mExecutablePath = path;
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}
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// Destructor
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Asset::~Asset()
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{
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}
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// Añade un elemento a la lista
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void Asset::add(std::string file, enum assetType type, bool required)
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{
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item_t temp;
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temp.file = mExecutablePath + "/.." + file;
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temp.type = type;
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temp.required = required;
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mFileList.push_back(temp);
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}
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// Devuelve un elemento de la lista a partir de una cadena
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std::string Asset::get(std::string text)
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{
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for (int i = 0; i < mFileList.size(); i++)
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if (mFileList[i].file.find(text) != std::string::npos)
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return mFileList[i].file;
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return "";
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}
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// Comprueba que existen todos los elementos
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bool Asset::check()
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{
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bool success = true;
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for (int i = 0; i < mFileList.size(); i++)
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if (mFileList[i].required)
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success &= checkFile(mFileList[i].file);
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return success;
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}
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// Comprueba que existe un fichero
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bool Asset::checkFile(std::string path)
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{
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bool success = true;
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// Comprueba si existe el fichero
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const std::string filename = path.substr(path.find_last_of("\\/") + 1);
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SDL_RWops *file = SDL_RWFromFile(path.c_str(), "r+b");
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if (file != NULL)
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{
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printf("Checking file %-20s [OK]\n", filename.c_str());
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SDL_RWclose(file);
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}
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else
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{
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printf("Checking file %-20s [ERROR]\n", filename.c_str());
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success = false;
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}
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return success;
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} |