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jaildoctors_dilemma/data/room/52.room

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name=breakout.lua
bgColor=black
border=black
tileMapFile=52.tmx
tileSetFile=standard.png
roomUp=0
roomDown=0
roomLeft=0
roomRight=51.room
itemColor1=bright_white
itemColor2=black
[enemy]
tileSetFile=breakout.png
animation=breakout.ani
width=24
height=32
x=1
y=6
vx=2.2
vy=0
x1=1
y1=6
x2=22
y2=6
color=white
[/enemy]
[item]
tileSetFile=items.png
tile=39
x=1
y=13
counter=1
[/item]