Files
jaildoctors_dilemma/source/text.cpp

188 lines
5.1 KiB
C++

#include "text.h"
#include <iostream>
#include <fstream>
// Constructor
Text::Text(std::string bitmapFile, std::string textFile, SDL_Renderer *renderer)
{
texture = new LTexture();
loadTextureFromFile(texture, bitmapFile, renderer);
mSprite = new Sprite({0, 0, 0, 0}, texture, renderer);
mSprite->setTexture(texture);
mSprite->setRenderer(renderer);
file = textFile;
init();
}
// Destructor
Text::~Text()
{
texture->unload();
delete texture;
texture = nullptr;
delete mSprite;
mSprite = nullptr;
}
// Inicializador
void Text::init()
{
// Inicializa a cero el vector con las coordenadas
for (int i = 0; i < 128; i++)
{
offset[i].x = 0;
offset[i].y = 0;
offset[i].w = 0;
}
// Carga los offsets desde el fichero
initOffsetFromFile();
// Inicia los valores del sprite que dibuja las letras
mSprite->setWidth(boxWidth);
mSprite->setHeight(boxHeight);
mSprite->setPosX(0);
mSprite->setPosY(0);
mSprite->setSpriteClip(0, 0, mSprite->getWidth(), mSprite->getHeight());
// Establece las coordenadas para cada caracter ascii de la cadena y su ancho
for (int i = 32; i < 128; i++)
{
offset[i].x = ((i - 32) % 15) * boxWidth;
offset[i].y = ((i - 32) / 15) * boxHeight;
}
// printf("Cargando %s\n", file.c_str());
// const std::string texto = "w = "+ std::to_string(boxWidth) + ", h = " + std::to_string(boxHeight);
// printf("%s\n",texto.c_str());
}
// Escribe texto en pantalla
void Text::write(int x, int y, std::string text, int kerning, int lenght)
{
int shift = 0;
if (lenght == -1)
lenght = text.length();
for (int i = 0; i < lenght; ++i)
{
mSprite->setSpriteClip(offset[int(text[i])].x, offset[int(text[i])].y, mSprite->getWidth(), mSprite->getHeight());
mSprite->setPosX(x + shift);
mSprite->setPosY(y);
mSprite->render();
shift += (offset[int(text[i])].w + kerning);
}
}
// Escribe el texto con colores
void Text::writeColored(int x, int y, std::string text, color_t color, int kerning, int lenght)
{
mSprite->getTexture()->setColor(color.r, color.g, color.b);
write(x, y, text, kerning, lenght);
mSprite->getTexture()->setColor(255, 255, 255);
}
// Escribe el texto con sombra
void Text::writeShadowed(int x, int y, std::string text, color_t color, Uint8 shadowDistance, int kerning, int lenght)
{
mSprite->getTexture()->setColor(color.r, color.g, color.b);
write(x + shadowDistance, y + shadowDistance, text, kerning, lenght);
mSprite->getTexture()->setColor(255, 255, 255);
write(x, y, text, kerning, lenght);
}
// Escribe el texto centrado en un punto x
void Text::writeCentered(int x, int y, std::string text, int kerning, int lenght)
{
x -= (Text::lenght(text, kerning) / 2);
write(x, y, text, kerning, lenght);
}
// Escribe texto con extras
void Text::writeDX(Uint8 flags, int x, int y, std::string text, int kerning, color_t textColor, Uint8 shadowDistance, color_t shadowColor, int lenght)
{
const bool centered = ((flags & TXT_CENTER) == TXT_CENTER);
const bool shadowed = ((flags & TXT_SHADOW) == TXT_SHADOW);
const bool colored = ((flags & TXT_COLOR) == TXT_COLOR);
const bool stroked = ((flags & TXT_STROKE) == TXT_STROKE);
if (centered)
x -= (Text::lenght(text, kerning) / 2);
if (shadowed)
writeColored(x + shadowDistance, y + shadowDistance, text, shadowColor, kerning, lenght);
if (stroked)
{
writeColored(x + shadowDistance, y + shadowDistance, text, shadowColor, kerning, lenght);
writeColored(x - shadowDistance, y + shadowDistance, text, shadowColor, kerning, lenght);
writeColored(x + shadowDistance, y - shadowDistance, text, shadowColor, kerning, lenght);
writeColored(x - shadowDistance, y - shadowDistance, text, shadowColor, kerning, lenght);
writeColored(x, y + shadowDistance, text, shadowColor, kerning, lenght);
writeColored(x, y - shadowDistance, text, shadowColor, kerning, lenght);
writeColored(x + shadowDistance, y, text, shadowColor, kerning, lenght);
writeColored(x - shadowDistance, y, text, shadowColor, kerning, lenght);
}
if (colored)
writeColored(x, y, text, textColor, kerning, lenght);
else
write(x, y, text, kerning, lenght);
}
// Obtiene la longitud en pixels de una cadena
int Text::lenght(std::string text, int kerning)
{
int shift = 0;
for (int i = 0; i < (int)text.length(); i++)
shift += (offset[int(text[i])].w + kerning);
// Descuenta el kerning del último caracter
return shift - kerning;
}
// Inicializa el vector de offsets desde un fichero
void Text::initOffsetFromFile()
{
std::ifstream rfile(file);
if (rfile.is_open() && rfile.good())
{
std::string buffer;
// Lee los dos primeros valores del fichero
std::getline(rfile, buffer);
std::getline(rfile, buffer);
boxWidth = std::stoi(buffer);
std::getline(rfile, buffer);
std::getline(rfile, buffer);
boxHeight = std::stoi(buffer);
// lee el resto de datos del fichero
int index = 32;
int line_read = 0;
while (std::getline(rfile, buffer))
{
// Almacena solo las lineas impares
if (line_read % 2 == 1)
offset[index++].w = std::stoi(buffer);
// Limpia el buffer
buffer.clear();
line_read++;
};
}
}
// Devuelve el valor de la variable
int Text::getCharacterWidth()
{
return boxWidth;
}