forked from jaildesigner-jailgames/jaildoctors_dilemma
53 lines
1.4 KiB
C++
53 lines
1.4 KiB
C++
#include "item.h"
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#include "resource.h"
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#include "sprite.h" // Para Sprite
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#include "texture.h" // Para Texture
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// Constructor
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Item::Item(ItemData item)
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: sprite_(std::make_shared<Sprite>(Resource::get()->getTexture(item.tile_set_file), item.x, item.y, ITEM_SIZE_, ITEM_SIZE_)),
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change_color_speed(4)
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{
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// Inicia variables
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sprite_->setClip((item.tile % 10) * ITEM_SIZE_, (item.tile / 10) * ITEM_SIZE_, ITEM_SIZE_, ITEM_SIZE_);
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collider_ = sprite_->getRect();
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counter_ = item.counter * change_color_speed;
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// Inicializa los colores
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color_.push_back(item.color1);
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color_.push_back(item.color1);
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color_.push_back(item.color2);
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color_.push_back(item.color2);
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}
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// Pinta el objeto en pantalla
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void Item::render()
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{
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const int INDEX = (counter_ / change_color_speed) % color_.size();
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sprite_->getTexture()->setColor(color_.at(INDEX).r, color_.at(INDEX).g, color_.at(INDEX).b);
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sprite_->render();
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sprite_->getTexture()->setColor(255, 255, 255);
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}
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// Obtiene su ubicación
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SDL_Point Item::getPos()
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{
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const SDL_Point p = {sprite_->getX(), sprite_->getY()};
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return p;
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}
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// Asigna los colores del objeto
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void Item::setColors(Color col1, Color col2)
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{
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// Reinicializa el vector de colores
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color_.clear();
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// Añade el primer color
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color_.push_back(col1);
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color_.push_back(col1);
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// Añade el segundo color
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color_.push_back(col2);
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color_.push_back(col2);
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} |