forked from jaildesigner-jailgames/jaildoctors_dilemma
30 lines
676 B
C
30 lines
676 B
C
#pragma once
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#include <SDL2/SDL_render.h> // Para SDL_Renderer
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#include <SDL2/SDL_stdinc.h> // Para Uint8, Uint32
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typedef struct jSurface_s *jSurface;
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jSurface pNewSurface(int w, int h);
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void pDeleteSurface(jSurface surf);
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void pSetDest(jSurface surf);
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void pSetSource(jSurface surf);
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jSurface pLoadSurface(const char *filename);
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void pPutPixel(int x, int y, Uint8 color);
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Uint8 pGetPixel(int x, int y);
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void pBlit(int dx, int dy, int sx, int sy, int w, int h);
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void pInit(SDL_Renderer *renderer, int w, int h);
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void pSetPal(int index, Uint32 color);
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void pLoadPal(const char *filename);
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void pCls(Uint8 color);
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void pFlip(SDL_Renderer *renderer);
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bool pFadePal();
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