Sergio JailDesigner
  • Joined on 2021-01-31
JailDesigner pushed to main at jaildesigner-demos/vibe3_physics 2025-10-03 13:44:57 +02:00
bca1e636c5 Implementar Z-sorting (Painter's Algorithm) en modo RotoBall
JailDesigner pushed to main at jaildesigner-demos/vibe3_physics 2025-10-03 13:27:30 +02:00
355fa4ffb7 Ajustar amortiguación para absorción rápida sin oscilación
JailDesigner pushed to main at jaildesigner-demos/vibe3_physics 2025-10-03 13:24:29 +02:00
91ab6487b3 Implementar física de atracción con resorte en RotoBall
JailDesigner pushed to main at jaildesigner-demos/vibe3_physics 2025-10-03 13:03:17 +02:00
22e3356f80 Implementar modo RotoBall - Esfera 3D rotante (demoscene effect)
JailDesigner pushed to main at jaildesigner-jail…/coffee_crisis_arcade_edition 2025-10-02 22:05:22 +02:00
6dc6d8fc24 fix: Dejar que SDL elija OpenGL automáticamente en Linux
JailDesigner pushed to main at jaildesigner-jail…/coffee_crisis_arcade_edition 2025-10-02 22:00:34 +02:00
8d94ed516c fix: Renderizar textura antes de inicializar shaders
JailDesigner pushed to main at jaildesigner-jail…/coffee_crisis_arcade_edition 2025-10-02 21:55:53 +02:00
ba0b0930b0 fix: Mejorar obtención de texture ID en OpenGL ES
JailDesigner pushed to main at jaildesigner-jail…/coffee_crisis_arcade_edition 2025-10-02 21:49:00 +02:00
29e76b1ddd feat: Forzar OpenGL ES en Linux/RPi mediante SDL hint
JailDesigner pushed to main at jaildesigner-jail…/coffee_crisis_arcade_edition 2025-10-02 21:40:14 +02:00
54ceaa3042 debug: Añadir logs en inicialización de shaders
JailDesigner pushed to main at jaildesigner-jail…/coffee_crisis_arcade_edition 2025-10-02 21:22:17 +02:00
dcc223d287 fix: Cambiar shaders ES de 3.1 a 3.0 para Raspberry Pi
JailDesigner pushed to main at jaildesigner-jail…/coffee_crisis_arcade_edition 2025-10-02 21:12:21 +02:00
7187412a45 feat: Soporte OpenGL ES 3.1 para Raspberry Pi
JailDesigner pushed to metal at jaildesigner-jail…/coffee_crisis_arcade_edition 2025-10-02 21:05:42 +02:00
d6ffbda00d WIP: Metal shader backend para macOS
JailDesigner created branch metal in jaildesigner-jail…/coffee_crisis_arcade_edition 2025-10-02 18:29:42 +02:00
JailDesigner pushed to metal at jaildesigner-jail…/coffee_crisis_arcade_edition 2025-10-02 18:29:42 +02:00
JailDesigner pushed to main at jaildesigner-jail…/coffee_crisis_arcade_edition 2025-10-02 18:28:46 +02:00
ff7aef827c migracio a OpenGL 3.3 Core Profile completada
6ff7ccf69a migrat a OpenGL 3.3 Core Profile
e347e04d33 fix: arreglat bug en jail_shader.cpp que no aplicava be el tamany de la textura amb filtros al canviar el tamany de la finestra si arrancaves el joc sense filtros activats
7946ea54a6 unificats els shaders glsl en un sol fitxer
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ff7aef827c migracio a OpenGL 3.3 Core Profile completada
6ff7ccf69a migrat a OpenGL 3.3 Core Profile
JailDesigner created branch opengl in jaildesigner-jail…/coffee_crisis_arcade_edition 2025-10-02 17:24:48 +02:00
e347e04d33 fix: arreglat bug en jail_shader.cpp que no aplicava be el tamany de la textura amb filtros al canviar el tamany de la finestra si arrancaves el joc sense filtros activats
7946ea54a6 unificats els shaders glsl en un sol fitxer
Compare 2 commits »
JailDesigner pushed to main at jaildesigner-jail…/coffee_crisis_arcade_edition 2025-10-02 16:35:15 +02:00
79033346c0 migrat fitxer de config a v2