- [NEW] Passat a de SDL_Mixer a JailAudio - [NEW] Actualitzat a Respack2 - [NEW] Llevat el data.jrf i afegit el directori 'data' amb els arxius. Molt millor per a developar. - [CHG] Músiques passades a OGG - [NEW] Afegit lagueirtofile
231 lines
5.8 KiB
C++
231 lines
5.8 KiB
C++
#include <stdlib.h>
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#include <string.h>
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#include <stdio.h>
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#include <stdint.h>
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#include "jfile.h"
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#include <sys/stat.h>
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#include <unistd.h>
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#include <iostream>
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#include <fstream>
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#include <filesystem>
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#include <string>
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#include <vector>
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#ifndef _WIN32
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#include <pwd.h>
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#endif
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#define DEFAULT_FILENAME "data.jf2"
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#define DEFAULT_FOLDER "data/"
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#define CONFIG_FILENAME "config.txt"
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struct file_t
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{
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std::string path;
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uint32_t size;
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uint32_t offset;
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};
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std::vector<file_t> toc;
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/* El std::map me fa coses rares, vaig a usar un good old std::vector amb una estructura key,value propia i au, que sempre funciona */
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struct keyvalue_t {
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std::string key, value;
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};
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char *resource_filename = NULL;
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char *resource_folder = NULL;
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int file_source = SOURCE_FILE;
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char scratch[255];
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static std::string config_folder;
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std::vector<keyvalue_t> config;
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void file_setresourcefilename(const char *str) {
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if (resource_filename != NULL) free(resource_filename);
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resource_filename = (char*)malloc(strlen(str)+1);
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strcpy(resource_filename, str);
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}
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void file_setresourcefolder(const char *str) {
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if (resource_folder != NULL) free(resource_folder);
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resource_folder = (char*)malloc(strlen(str)+1);
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strcpy(resource_folder, str);
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}
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void file_setsource(const int src) {
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file_source = src%2; // mod 2 so it always is a valid value, 0 (file) or 1 (folder)
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if (src==SOURCE_FOLDER && resource_folder==NULL) file_setresourcefolder(DEFAULT_FOLDER);
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}
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bool file_getdictionary() {
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if (resource_filename == NULL) file_setresourcefilename(DEFAULT_FILENAME);
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std::ifstream fi (resource_filename, std::ios::binary);
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if (!fi.is_open()) return false;
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char header[4];
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fi.read(header, 4);
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uint32_t num_files, toc_offset;
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fi.read((char*)&num_files, 4);
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fi.read((char*)&toc_offset, 4);
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fi.seekg(toc_offset);
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for (int i=0; i<num_files; ++i)
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{
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uint32_t file_offset, file_size;
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fi.read( (char*)&file_offset, 4 );
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fi.read( (char*)&file_size, 4 );
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uint8_t path_size;
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fi.read( (char*)&path_size, 1 );
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char file_name[path_size+1];
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fi.read( file_name, path_size );
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file_name[path_size] = 0;
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std::string filename = file_name;
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toc.push_back({filename, file_size, file_offset});
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}
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fi.close();
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}
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char *file_getfilenamewithfolder(const char* filename) {
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strcpy(scratch, resource_folder);
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strcat(scratch, filename);
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return scratch;
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}
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FILE *file_getfilepointer(const char *resourcename, int& filesize, const bool binary) {
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if (file_source==SOURCE_FILE and toc.size()==0) {
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if (not file_getdictionary()) file_setsource(SOURCE_FOLDER);
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}
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FILE *f;
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if (file_source==SOURCE_FILE) {
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bool found = false;
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uint32_t count = 0;
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while( !found && count < toc.size() ) {
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found = ( std::string(resourcename) == toc[count].path );
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if( !found ) count++;
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}
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if( !found ) {
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perror("El recurs no s'ha trobat en l'arxiu de recursos");
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exit(1);
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}
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filesize = toc[count].size;
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f = fopen(resource_filename, binary?"rb":"r");
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if (not f) {
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perror("No s'ha pogut obrir l'arxiu de recursos");
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exit(1);
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}
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fseek(f, toc[count].offset, SEEK_SET);
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} else {
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f = fopen(file_getfilenamewithfolder(resourcename), binary?"rb":"r");
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fseek(f, 0, SEEK_END);
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filesize = ftell(f);
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fseek(f, 0, SEEK_SET);
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}
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return f;
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}
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char *file_getfilebuffer(const char *resourcename, int& filesize, const bool zero_terminate) {
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FILE *f = file_getfilepointer(resourcename, filesize, true);
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char* buffer = (char*)malloc(zero_terminate?filesize:filesize+1);
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fread(buffer, filesize, 1, f);
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if (zero_terminate) buffer[filesize]=0;
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fclose(f);
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return buffer;
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}
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// Crea la carpeta del sistema donde guardar datos
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void file_setconfigfolder(const char *foldername)
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{
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#ifdef _WIN32
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config_folder = std::string(getenv("APPDATA")) + "/" + foldername;
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#elif __APPLE__
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struct passwd *pw = getpwuid(getuid());
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const char *homedir = pw->pw_dir;
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config_folder = std::string(homedir) + "/Library/Application Support/" + foldername;
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#elif __linux__
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struct passwd *pw = getpwuid(getuid());
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const char *homedir = pw->pw_dir;
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config_folder = std::string(homedir) + "/." + foldername;
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#endif
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struct stat st = {0};
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if (stat(config_folder.c_str(), &st) == -1)
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{
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#ifdef _WIN32
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int ret = mkdir(config_folder.c_str());
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#else
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int ret = mkdir(config_folder.c_str(), S_IRWXU);
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#endif
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if (ret == -1)
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{
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printf("ERROR CREATING CONFIG FOLDER.");
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exit(EXIT_FAILURE);
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}
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}
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}
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const char *file_getconfigfolder() {
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std::string folder = config_folder + "/";
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return folder.c_str();
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}
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void file_loadconfigvalues() {
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config.clear();
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std::string config_file = config_folder + "/config.txt";
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FILE *f = fopen(config_file.c_str(), "r");
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if (!f) return;
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char line[1024];
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while (fgets(line, sizeof(line), f)) {
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char *value = strchr(line, '=');
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if (value) {
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*value='\0'; value++;
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value[strlen(value)-1] = '\0';
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config.push_back({line, value});
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}
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}
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fclose(f);
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}
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void file_saveconfigvalues() {
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std::string config_file = config_folder + "/config.txt";
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FILE *f = fopen(config_file.c_str(), "w");
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if (f) {
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for (auto pair : config) {
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fprintf(f, "%s=%s\n", pair.key.c_str(), pair.value.c_str());
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}
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fclose(f);
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}
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}
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const char* file_getconfigvalue(const char *key) {
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if (config.empty()) file_loadconfigvalues();
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for (auto pair : config) {
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if (pair.key == std::string(key)) {
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strcpy(scratch, pair.value.c_str());
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return scratch;
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}
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}
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return NULL;
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}
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void file_setconfigvalue(const char* key, const char* value) {
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if (config.empty()) file_loadconfigvalues();
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for (auto &pair : config) {
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if (pair.key == std::string(key)) {
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pair.value = value;
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file_saveconfigvalues();
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return;
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}
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}
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config.push_back({key, value});
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file_saveconfigvalues();
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return;
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}
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