Files
aee/prota.cpp

151 lines
4.4 KiB
C++

#include "prota.h"
#include "jgame.h"
#include "jinput.h"
#include <stdlib.h>
Prota::Prota( JD8_Surface gfx ) : Sprite( gfx ) {
this->entitat = (Entitat*)malloc( sizeof( Entitat ) );
this->entitat->num_frames = 82;
this->entitat->frames = (Frame*)malloc( this->entitat->num_frames * sizeof( Frame ) );
Uint16 frame = 0;
for( int y = 0; y < 4; y++ ) {
for( int x = 0; x < 5; x++ ) {
this->entitat->frames[frame].w = 15;
this->entitat->frames[frame].h = 15;
if( info::num_piramide == 4 ) this->entitat->frames[frame].h -= 5;
this->entitat->frames[frame].x = x*15;
this->entitat->frames[frame].y = 20+(y*15);
frame++;
}
}
for( int y = 95; y < 185; y+=30 ) {
for( int x = 60; x < 315; x+=15 ) {
if( x != 300 || y != 155 ) {
this->entitat->frames[frame].w = 15;
this->entitat->frames[frame].h = 30;
if( info::num_piramide == 4 ) this->entitat->frames[frame].h -= 5;
this->entitat->frames[frame].x = x;
this->entitat->frames[frame].y = y;
frame++;
}
}
}
for( int y = 20; y < 50; y+=15 ) {
for( int x = 225; x < 315; x+=15 ) {
this->entitat->frames[frame].w = 15;
this->entitat->frames[frame].h = 15;
if( info::num_piramide == 4 ) this->entitat->frames[frame].h -= 5;
this->entitat->frames[frame].x = x;
this->entitat->frames[frame].y = y;
frame++;
}
}
this->entitat->num_animacions = 6;
this->entitat->animacions = (Animacio*)malloc( this->entitat->num_animacions * sizeof( Animacio ) );
for( int i = 0; i < 4; i++ ) {
this->entitat->animacions[i].num_frames = 8;
this->entitat->animacions[i].frames = (Uint8*)malloc( 8 );
this->entitat->animacions[i].frames[0] = 0 + (i*5);
this->entitat->animacions[i].frames[1] = 1 + (i*5);
this->entitat->animacions[i].frames[2] = 2 + (i*5);
this->entitat->animacions[i].frames[3] = 1 + (i*5);
this->entitat->animacions[i].frames[4] = 0 + (i*5);
this->entitat->animacions[i].frames[5] = 3 + (i*5);
this->entitat->animacions[i].frames[6] = 4 + (i*5);
this->entitat->animacions[i].frames[7] = 3 + (i*5);
}
this->entitat->animacions[4].num_frames = 50;
this->entitat->animacions[4].frames = (Uint8*)malloc( 50 );
for( int i = 0; i < 50; i++ ) this->entitat->animacions[4].frames[i] = i + 20;
this->entitat->animacions[5].num_frames = 48;
this->entitat->animacions[5].frames = (Uint8*)malloc( 48 );
for( int i = 0; i < 12; i++ ) this->entitat->animacions[5].frames[i] = i + 70;
for (int i = 12; i < 48; i++) this->entitat->animacions[5].frames[i] = 81;
this->cur_frame = 0;
this->x = 150;
this->y = 30;
this->o = 0;
this->cycles_per_frame = 4;
this->pergami = false;
this->frame_pejades = 0;
}
void Prota::draw() {
Sprite::draw();
if( info::num_piramide == 4 && this->o != 4) {
if( ( JG_GetCycleCounter() % 40 ) < 20 ) {
JD8_BlitCK(this->x, this->y, this->gfx, 220, 80, 15, 15, 255 );
} else {
JD8_BlitCK(this->x, this->y, this->gfx, 235, 80, 15, 15, 255 );
}
}
}
Uint8 Prota::update() {
Uint8 eixir = 0;
if( this->o < 4 ) {
Uint8 dir = 4;
if ( JI_KeyPressed(SDL_SCANCODE_DOWN) ) {
if( (this->x-20)%65 == 0 ) this->o = 0;
dir = this->o;
}
if ( JI_KeyPressed(SDL_SCANCODE_UP) ) {
if( (this->x-20)%65 == 0 ) this->o = 1;
dir = this->o;
}
if( JI_KeyPressed( SDL_SCANCODE_RIGHT ) ) {
if( (this->y-30)%35 == 0 ) this->o = 2;
dir = this->o;
}
if( JI_KeyPressed( SDL_SCANCODE_LEFT ) ) {
if( (this->y-30)%35 == 0 ) this->o = 3;
dir = this->o;
}
switch( dir ) {
case 0:
if( this->y < 170 ) this->y++;
break;
case 1:
if( this->y > 30 ) this->y--;
break;
case 2:
if( this->x < 280 ) this->x++;
break;
case 3:
if( this->x > 20 ) this->x--;
break;
}
if( dir == 4 ) {
this->cur_frame = 0;
} else {
this->frame_pejades++;
if( this->frame_pejades == 15 ) this->frame_pejades = 0;
if( JG_GetCycleCounter() % this->cycles_per_frame == 0 ) {
this->cur_frame++;
if( this->cur_frame == this->entitat->animacions[this->o].num_frames ) this->cur_frame = 0;
}
}
eixir = false;
} else {
if( JG_GetCycleCounter() % this->cycles_per_frame == 0 ) {
this->cur_frame++;
if( this->cur_frame == this->entitat->animacions[this->o].num_frames ) {
if( this->o == 4 ) { eixir = 1; } else { eixir = 2; }
}
}
}
return eixir;
}