Files
aee/sprite.cpp
Raimon Zamora 4a359c46f5 Primer commit
2014-12-30 22:46:46 +01:00

38 lines
975 B
C++
Executable File

#include "sprite.h"
Sprite::Sprite( JD8_Surface gfx ) {
this->gfx = gfx;
this->entitat = NULL;
}
Sprite::~Sprite(void) {
if( this->entitat != NULL ) {
if( this->entitat->num_frames > 0 ) free( this->entitat->frames );
if( this->entitat->num_animacions > 0 ) {
for( int i = 0; i < this->entitat->num_animacions; i++ ) {
if( this->entitat->animacions[i].num_frames > 0 ) free( this->entitat->animacions[i].frames );
}
}
free( this->entitat );
}
}
void Sprite::draw() {
JD8_BlitCK( this->x, this->y, this->gfx, this->entitat->frames[this->entitat->animacions[this->o].frames[this->cur_frame]].x,
this->entitat->frames[this->entitat->animacions[this->o].frames[this->cur_frame]].y,
this->entitat->frames[this->entitat->animacions[this->o].frames[this->cur_frame]].w,
this->entitat->frames[this->entitat->animacions[this->o].frames[this->cur_frame]].h,
255);
}