Files
aee/jgame.h

17 lines
235 B
C
Executable File

#pragma once
#include <SDL2/SDL.h>
void JG_Init();
void JG_Finalize();
void JG_QuitSignal();
bool JG_Quitting();
void JG_SetUpdateTicks(Uint32 milliseconds);
bool JG_ShouldUpdate();
Uint32 JG_GetCycleCounter();