- Reestructurat el codi dels gamestates per a que siga mes llegible
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@@ -22,37 +22,33 @@ namespace gamestate
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FILE *sequence_file = nullptr;
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uint32_t wait_until = 0;
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void drawPic(std::string filename)
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{
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draw::surface *pic = draw::loadSurface(filename, true);
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draw::setSource(pic);
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draw::draw(0, 0, 320, 200, 0, 0);
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draw::freeSurface(pic);
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}
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void drawPic(std::string filename);
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void drawText(const int x, const int y, const uint8_t color, std::string text);
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bool loop();
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void drawText(const int x, const int y, const uint8_t color, std::string text)
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void init()
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{
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draw::surface *pic = draw::loadSurface("fuente2.gif");
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draw::setSource(pic);
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draw::setTrans(0);
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draw::setPaletteEntry(64, 255, 255, 255);
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draw::setPaletteEntry(65, 255, 0, 0);
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draw::setPaletteEntry(66, 0, 255, 0);
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draw::setPaletteEntry(67, 0, 0, 255);
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draw::setPaletteEntry(68, 0, 0, 0);
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draw::swapcol(1, color+64);
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draw::swapcol(2, 68);
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const int len = text.length();
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for (int i=0;i<len;++i)
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{
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char chr = text[i];
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draw::draw(x+i*7, y, 6, 6, (int(chr)-32)*7, 0);
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}
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draw::setTrans(255);
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draw::restorecol(1);
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draw::restorecol(2);
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draw::freeSurface(pic);
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draw::render();
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const int fase = game::getConfig("fase");
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std::string filename;
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switch (fase)
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{
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case -1: filename = "seqIN.txt"; break;
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case 0: filename = "seq00.txt"; break;
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case 5: filename = "seq05.txt"; break;
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case 10: filename = "seq10.txt"; break;
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case 15: filename = "seq15.txt"; break;
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case 20: filename = "seq20.txt"; break;
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case 25: filename = "seq25.txt"; break;
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case 30: filename = "seq30.txt"; break;
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}
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int filesize;
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sequence_file = file::getFilePointer(filename, filesize);
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game::setState(&gamestate::sequence::loop);
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}
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bool loop()
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@@ -128,28 +124,38 @@ namespace gamestate
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return true;
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}
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void init()
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void drawPic(std::string filename)
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{
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draw::setTrans(255);
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const int fase = game::getConfig("fase");
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std::string filename;
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switch (fase)
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{
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case -1: filename = "seqIN.txt"; break;
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case 0: filename = "seq00.txt"; break;
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case 5: filename = "seq05.txt"; break;
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case 10: filename = "seq10.txt"; break;
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case 15: filename = "seq15.txt"; break;
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case 20: filename = "seq20.txt"; break;
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case 25: filename = "seq25.txt"; break;
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case 30: filename = "seq30.txt"; break;
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}
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int filesize;
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sequence_file = file::getFilePointer(filename, filesize);
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game::setState(&gamestate::sequence::loop);
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draw::surface *pic = draw::loadSurface(filename, true);
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draw::setSource(pic);
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draw::draw(0, 0, 320, 200, 0, 0);
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draw::freeSurface(pic);
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}
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void drawText(const int x, const int y, const uint8_t color, std::string text)
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{
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draw::surface *pic = draw::loadSurface("fuente2.gif");
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draw::setSource(pic);
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draw::setTrans(0);
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draw::setPaletteEntry(64, 255, 255, 255);
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draw::setPaletteEntry(65, 255, 0, 0);
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draw::setPaletteEntry(66, 0, 255, 0);
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draw::setPaletteEntry(67, 0, 0, 255);
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draw::setPaletteEntry(68, 0, 0, 0);
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draw::swapcol(1, color+64);
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draw::swapcol(2, 68);
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const int len = text.length();
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for (int i=0;i<len;++i)
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{
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char chr = text[i];
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draw::draw(x+i*7, y, 6, 6, (int(chr)-32)*7, 0);
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}
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draw::setTrans(255);
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draw::restorecol(1);
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draw::restorecol(2);
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draw::freeSurface(pic);
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draw::render();
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}
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}
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}
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