- [NEW] Mogut tot el codi de lloc

This commit is contained in:
2025-07-02 13:36:48 +02:00
parent 4670b52378
commit 81c5011bc7
34 changed files with 52 additions and 52 deletions

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@@ -1,5 +1,5 @@
#include "aux_font.h"
#include "jgame.h"
#include "font.h"
#include "../japi/game.h"
namespace font
{

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@@ -1,6 +1,6 @@
#include "aux_textfile.h"
#include "textfile.h"
#include "jgame.h"
#include "../japi/game.h"
#include <stdlib.h>
namespace textfile

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@@ -1,7 +1,7 @@
#include "proc_arounders.h"
#include "jgame.h"
#include "proc_mapa.h"
#include "proc_explosio.h"
#include "arounders.h"
#include "../japi/game.h"
#include "mapa.h"
#include "explosio.h"
namespace arounders
{

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@@ -1,6 +1,6 @@
#include "proc_explosio.h"
#include "explosio.h"
#include <stdlib.h>
#include "jgame.h"
#include "../japi/game.h"
namespace explosio
{

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@@ -1,7 +1,7 @@
#include "proc_mapa.h"
#include "jgame.h"
#include "aux_textfile.h"
#include "aux_font.h"
#include "mapa.h"
#include "../japi/game.h"
#include "../aux/textfile.h"
#include "../aux/font.h"
namespace mapa
{
namespace botons

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@@ -1,5 +1,5 @@
#pragma once
#include "jgame.h"
#include "../japi/game.h"
#include <stdint.h>
namespace mapa
{

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@@ -1,6 +1,6 @@
#include "gamestates.h"
#include "jgame.h"
#include "aux_font.h"
#include "../japi/game.h"
#include "../aux/font.h"
namespace gamestate
{

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@@ -1,5 +1,5 @@
#include "gamestates.h"
#include "jgame.h"
#include "../japi/game.h"
namespace gamestate
{

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@@ -1,8 +1,8 @@
#include "gamestates.h"
#include "jgame.h"
#include "../japi/game.h"
#include <string>
#include "aux_font.h"
#include "proc_mapa.h"
#include "../aux/font.h"
#include "../entities/mapa.h"
#include <SDL3/SDL.h>
namespace gamestate

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@@ -1,10 +1,10 @@
#include "gamestates.h"
#include "jgame.h"
#include "../japi/game.h"
#include <SDL3/SDL.h>
#include <string>
#include "aux_font.h"
#include "proc_mapa.h"
#include "proc_arounders.h"
#include "../aux/font.h"
#include "../entities/mapa.h"
#include "../entities/arounders.h"
namespace gamestate
{

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@@ -1,7 +1,7 @@
#include "gamestates.h"
#include "jgame.h"
#include "../japi/game.h"
#include <string>
#include "aux_font.h"
#include "../aux/font.h"
namespace gamestate
{

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@@ -1,8 +1,8 @@
#include "gamestates.h"
#include "jgame.h"
#include "../japi/game.h"
#include <string>
#include "aux_font.h"
#include "proc_mapa.h"
#include "../aux/font.h"
#include "../entities/mapa.h"
namespace gamestate
{

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@@ -1,8 +1,8 @@
#include "gamestates.h"
#include "jgame.h"
#include "../japi/game.h"
#include <string>
#include <SDL3/SDL.h>
#include "aux_font.h"
#include "../aux/font.h"
namespace gamestate
{

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@@ -1,5 +1,5 @@
#include "jaudio.h"
#include "jfile.h"
#include "audio.h"
#include "file.h"
#include "stb_vorbis.h"
#include <SDL3/SDL.h>
#include <stdio.h>

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@@ -1,8 +1,8 @@
#include "jdraw.h"
#include "draw.h"
#include "SDL3/SDL.h"
#include "gif.h"
#include "jfile.h"
#include "jshader.h"
#include "file.h"
#include "shader.h"
namespace draw
{

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@@ -2,7 +2,7 @@
#include <string.h>
#include <stdio.h>
#include <stdint.h>
#include "jfile.h"
#include "file.h"
#include <sys/stat.h>
#include <unistd.h>
#include <iostream>

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@@ -1,6 +1,6 @@
#include "jgame.h"
#include "jdraw.h"
#include "jinput.h"
#include "game.h"
#include "draw.h"
#include "input.h"
#include <SDL3/SDL.h>
#include <map>
#include <string>

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@@ -1,9 +1,9 @@
#pragma once
#include "jdraw.h"
#include "jinput.h"
#include "jaudio.h"
#include "jfile.h"
#include "draw.h"
#include "input.h"
#include "audio.h"
#include "file.h"
#define JAPI_VERSION "0.8"

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@@ -1,6 +1,6 @@
#include "jinput.h"
#include "input.h"
#include <SDL3/SDL.h>
#include "jdraw.h"
#include "draw.h"
namespace input
{

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@@ -1,4 +1,4 @@
#include "jshader.h"
#include "shader.h"
#include <iostream>

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@@ -1,6 +1,6 @@
#include "jgame.h"
#include "gamestates.h"
#include "aux_font.h"
#include "japi/game.h"
#include "gamestates/gamestates.h"
#include "aux/font.h"
void game::init()
{