- Ara la versió la dona el Makefile
- El Makefile ja inclou la generació de windows_release
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49
Makefile
49
Makefile
@@ -1,28 +1,65 @@
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executable = arounders
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source = source/*.cpp
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appName = arounders
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releaseFolder = release
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version = v1.2.1
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# Release names
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windowsRelease = $(executable)-$(version)-win32-x64.zip
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macosIntelRelease = $(executable)-$(version)-macos-intel.dmg
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macosAppleSiliconRelease = $(executable)-$(version)-macos-apple-silicon.dmg
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linuxRelease = $(executable)-$(version)-linux.tar.gz
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windows:
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@echo off
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windres icon.rc -O coff icon.res
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g++ $(source) icon.res -Wall -Os -ffunction-sections -fdata-sections -Wl,--gc-sections -lmingw32 -lSDL2main -lSDL2 -lSDL2_mixer -mwindows -o "$(executable).exe"
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g++ $(source) icon.res -D VERSION=\"$(version)\" -Wall -Os -ffunction-sections -fdata-sections -Wl,--gc-sections -lmingw32 -lSDL2main -lSDL2 -lSDL2_mixer -mwindows -o "$(executable).exe"
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strip -s -R .comment -R .gnu.version --strip-unneeded "$(executable).exe"
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windows_debug:
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@echo off
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g++ $(source) -D DEBUG -g -Wall -fvar-tracking -lmingw32 -lSDL2main -lSDL2 -lSDL2_mixer -o "$(executable)_debug.exe"
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g++ $(source) -D DEBUG -D VERSION=\"$(version)\" -g -Wall -fvar-tracking -lmingw32 -lSDL2main -lSDL2 -lSDL2_mixer -o "$(executable)_debug.exe"
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windows_release:
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@echo off
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# Fem el paquetet
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respak2 -p
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# Create release folder
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powershell if (Test-Path "$(releaseFolder)") {Remove-Item "$(releaseFolder)" -Recurse -Force}
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powershell if (-not (Test-Path "$(releaseFolder)")) {New-Item "$(releaseFolder)" -ItemType Directory}
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# Copy root files
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powershell Copy-Item "data.jf2" -Destination "$(releaseFolder)"
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powershell Copy-Item "versions.txt" -Destination "$(releaseFolder)"
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powershell Copy-Item "README.md" -Destination "$(releaseFolder)"
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powershell Copy-Item "bin\*.dll" -Destination "$(releaseFolder)"
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# Build
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windres icon.rc -O coff icon.res
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g++ $(source) icon.res -D VERSION=\"$(version)\" -Wall -Os -ffunction-sections -fdata-sections -Wl,--gc-sections -lmingw32 -lSDL2main -lSDL2 -lSDL2_mixer -mwindows -o "$(releaseFolder)/$(executable).exe"
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strip -s -R .comment -R .gnu.version --strip-unneeded "$(releaseFolder)/$(executable).exe"
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# Create ZIP
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powershell if (Test-Path $(windowsRelease)) {Remove-Item $(windowsRelease)}
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powershell Compress-Archive -Path "$(releaseFolder)"/* -DestinationPath $(windowsRelease)
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# Remove folder
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powershell if (Test-Path "$(releaseFolder)") {Remove-Item "$(releaseFolder)" -Recurse -Force}
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macos:
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clang++ $(source) -Wall -Os -std=c++11 -ffunction-sections -fdata-sections -lSDL2 -lSDL2_mixer -o "$(executable)"
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macos_debug:
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clang++ $(source) -D DEBUG -g -Wall -Os -std=c++11 -ffunction-sections -fdata-sections -lSDL2 -lSDL2_mixer -o "$(executable)_debug"
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clang++ $(source) -D DEBUG -D VERSION=\"$(version)\" -g -Wall -Os -std=c++11 -ffunction-sections -fdata-sections -lSDL2 -lSDL2_mixer -o "$(executable)_debug"
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macos_bundle:
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clang++ $(source) -D MACOS_BUNDLE -Wall -Os -std=c++11 -framework SDL2 -framework SDL2_mixer -F /Library/Frameworks -ffunction-sections -fdata-sections -o mini_bundle -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.12
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clang++ $(source) -D MACOS_BUNDLE -D VERSION=\"$(version)\" -Wall -Os -std=c++11 -framework SDL2 -framework SDL2_mixer -F /Library/Frameworks -ffunction-sections -fdata-sections -o mini_bundle -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.12
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linux:
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g++ $(source) -Wall -Os -ffunction-sections -fdata-sections -Wl,--gc-sections -lSDL2 -lSDL2_mixer -o "$(executable)"
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g++ $(source) -D VERSION=\"$(version)\" -Wall -Os -ffunction-sections -fdata-sections -Wl,--gc-sections -lSDL2 -lSDL2_mixer -o "$(executable)"
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strip -s -R .comment -R .gnu.version --strip-unneeded "$(executable)"
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linux_debug:
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g++ $(source) -D DEBUG -g -Wall -fvar-tracking -lSDL2 -lSDL2_mixer -o "$(executable)_debug"
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g++ $(source) -D DEBUG -D VERSION=\"$(version)\" -g -Wall -fvar-tracking -lSDL2 -lSDL2_mixer -o "$(executable)_debug"
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@@ -1,7 +1,6 @@
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#include "gamestates.h"
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#include "jgame.h"
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#include "aux_font.h"
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#include "versio.h"
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namespace gamestate
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{
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@@ -55,7 +54,9 @@ namespace gamestate
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draw::draw(fondo);
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font::print(277,192, versio);
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#ifdef VERSION
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font::print(277,192, VERSION);
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#endif
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draw::setSource(cursor);
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draw::draw(x, y);
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@@ -1,3 +0,0 @@
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#pragma once
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const char *versio = "v1.2.0";
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