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13 changed files with 129 additions and 49 deletions

2
.gitignore vendored
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@@ -2,5 +2,5 @@
*.exe
arounders
arounders_debug
*.dll
./*.dll
release/*

128
Makefile
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@@ -1,28 +1,140 @@
executable = arounders
source = source/*.cpp
appName = arounders
releaseFolder = release
version = v1.2.1
# Release names
windowsRelease = $(executable)-$(version)-win32-x64.zip
macosIntelRelease = $(executable)-$(version)-macos-intel.dmg
macosAppleSiliconRelease = $(executable)-$(version)-macos-apple-silicon.dmg
linuxRelease = $(executable)-$(version)-linux.tar.gz
windows:
@echo off
windres icon.rc -O coff icon.res
g++ $(source) icon.res -Wall -Os -ffunction-sections -fdata-sections -Wl,--gc-sections -lmingw32 -lSDL2main -lSDL2 -lSDL2_mixer -mwindows -o "$(executable).exe"
g++ $(source) icon.res -D VERSION=\"$(version)\" -Wall -Os -ffunction-sections -fdata-sections -Wl,--gc-sections -lmingw32 -lSDL2main -lSDL2 -lSDL2_mixer -mwindows -o "$(executable).exe"
strip -s -R .comment -R .gnu.version --strip-unneeded "$(executable).exe"
windows_debug:
@echo off
g++ $(source) -D DEBUG -g -Wall -fvar-tracking -lmingw32 -lSDL2main -lSDL2 -lSDL2_mixer -o "$(executable)_debug.exe"
g++ $(source) -D DEBUG -D VERSION=\"$(version)\" -g -Wall -fvar-tracking -lmingw32 -lSDL2main -lSDL2 -lSDL2_mixer -o "$(executable)_debug.exe"
windows_release:
@echo off
# Fem el paquetet
respak2 -p
# Create release folder
powershell if (Test-Path "$(releaseFolder)") {Remove-Item "$(releaseFolder)" -Recurse -Force}
powershell if (-not (Test-Path "$(releaseFolder)")) {New-Item "$(releaseFolder)" -ItemType Directory}
# Copy root files
powershell Copy-Item "data.jf2" -Destination "$(releaseFolder)"
powershell Copy-Item "versions.txt" -Destination "$(releaseFolder)"
powershell Copy-Item "README.md" -Destination "$(releaseFolder)"
powershell Copy-Item "bin\*.dll" -Destination "$(releaseFolder)"
# Build
windres icon.rc -O coff icon.res
g++ $(source) icon.res -D VERSION=\"$(version)\" -Wall -Os -ffunction-sections -fdata-sections -Wl,--gc-sections -lmingw32 -lSDL2main -lSDL2 -lSDL2_mixer -mwindows -o "$(releaseFolder)/$(executable).exe"
strip -s -R .comment -R .gnu.version --strip-unneeded "$(releaseFolder)/$(executable).exe"
# Create ZIP
powershell if (Test-Path $(windowsRelease)) {Remove-Item $(windowsRelease)}
powershell Compress-Archive -Path "$(releaseFolder)"/* -DestinationPath $(windowsRelease)
# Remove folder
powershell if (Test-Path "$(releaseFolder)") {Remove-Item "$(releaseFolder)" -Recurse -Force}
macos:
clang++ $(source) -Wall -Os -std=c++11 -ffunction-sections -fdata-sections -lSDL2 -lSDL2_mixer -o "$(executable)"
clang++ $(source) -D VERSION=\"$(version)\" -Wall -Os -std=c++11 -ffunction-sections -fdata-sections -lSDL2 -lSDL2_mixer -o "$(executable)"
macos_debug:
clang++ $(source) -D DEBUG -g -Wall -Os -std=c++11 -ffunction-sections -fdata-sections -lSDL2 -lSDL2_mixer -o "$(executable)_debug"
clang++ $(source) -D DEBUG -D VERSION=\"$(version)\" -g -Wall -std=c++11 -lSDL2 -lSDL2_mixer -o "$(executable)_debug"
macos_release:
# Remove data and possible data from previous builds
rm -rdf "$(releaseFolder)"
rm -rdf Frameworks
rm -f tmp.dmg
rm -f "$(macosIntelRelease)"
rm -f "$(macosAppleSiliconRelease)"
# Create folders
mkdir -p "$(releaseFolder)/$(appName).app/Contents/Frameworks"
mkdir -p "$(releaseFolder)/$(appName).app/Contents/MacOS"
mkdir -p "$(releaseFolder)/$(appName).app/Contents/Resources"
mkdir -p Frameworks
# Fem el paquetet
respak2 -p
# Copy folders
cp data.jf2 "$(releaseFolder)/$(appName).app/Contents/Resources"
cp -R bin/*.framework "$(releaseFolder)/$(appName).app/Contents/Frameworks"
cp -R bin/*.framework Frameworks
# Copy files
cp *.icns "$(releaseFolder)/$(appName).app/Contents/Resources"
cp Info.plist "$(releaseFolder)/$(appName).app/Contents"
cp versions.txt "$(releaseFolder)"
cp README.md "$(releaseFolder)"
# Create links
ln -s /Applications "$(releaseFolder)"/Applications
# Build INTEL
clang++ $(source) -D MACOS_BUNDLE -D VERSION=\"$(version)\" -Wall -Os -std=c++11 -framework SDL2 -framework SDL2_mixer -F ./Frameworks -ffunction-sections -fdata-sections -o "$(releaseFolder)/$(appName).app/Contents/MacOS/$(executable)" -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.12
# Build INTEL DMG
hdiutil create tmp.dmg -ov -volname "$(appName)" -fs HFS+ -srcfolder "$(releaseFolder)"
hdiutil convert tmp.dmg -format UDZO -o "$(macosIntelRelease)"
rm -f tmp.dmg
# Build APPLE SILICON
clang++ $(source) -D MACOS_BUNDLE -D VERSION=\"$(version)\" -std=c++11 -Wall -Os -framework SDL2 -framework SDL2_mixer -F ./Frameworks -ffunction-sections -fdata-sections -o "$(releaseFolder)/$(appName).app/Contents/MacOS/$(executable)" -rpath @executable_path/../Frameworks/ -target arm64-apple-macos11
# Build APPLE SILICON DMG
hdiutil create tmp.dmg -ov -volname "$(appName)" -fs HFS+ -srcfolder "$(releaseFolder)"
hdiutil convert tmp.dmg -format UDZO -o "$(macosAppleSiliconRelease)"
rm -f tmp.dmg
# Remove data
rm -rdf Frameworks
rm -rdf "$(releaseFolder)"
macos_bundle:
clang++ $(source) -D MACOS_BUNDLE -Wall -Os -std=c++11 -framework SDL2 -framework SDL2_mixer -F /Library/Frameworks -ffunction-sections -fdata-sections -o mini_bundle -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.12
linux:
g++ $(source) -Wall -Os -ffunction-sections -fdata-sections -Wl,--gc-sections -lSDL2 -lSDL2_mixer -o "$(executable)"
g++ $(source) -D VERSION=\"$(version)\" -Wall -Os -ffunction-sections -fdata-sections -Wl,--gc-sections -lSDL2 -lSDL2_mixer -o "$(executable)"
strip -s -R .comment -R .gnu.version --strip-unneeded "$(executable)"
linux_debug:
g++ $(source) -D DEBUG -g -Wall -fvar-tracking -lSDL2 -lSDL2_mixer -o "$(executable)_debug"
g++ $(source) -D DEBUG -D VERSION=\"$(version)\" -g -Wall -fvar-tracking -lSDL2 -lSDL2_mixer -o "$(executable)_debug"
linux_release:
# Remove data
rm -rdf "$(releaseFolder)"
# Create folders
mkdir -p "$(releaseFolder)"
# Fem el paquetet
respak2 -p
# Copy data
cp data.jf2 "$(releaseFolder)"
cp versions.txt "$(releaseFolder)"
cp README.md "$(releaseFolder)"
# Build
g++ $(source) -D VERSION=\"$(version)\" -Wall -Os -ffunction-sections -fdata-sections -Wl,--gc-sections -lSDL2 -lSDL2_mixer -o "$(releaseFolder)/$(executable)"
strip -s -R .comment -R .gnu.version --strip-unneeded "$(releaseFolder)/$(executable)"
# Pack files
rm -f "$(linuxRelease)"
cd "$(releaseFolder)" && tar -czvf "../$(linuxRelease)" *
# Remove data
rm -rdf "$(releaseFolder)"

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@@ -1,7 +1,6 @@
#include "gamestates.h"
#include "jgame.h"
#include "aux_font.h"
#include "versio.h"
namespace gamestate
{
@@ -55,7 +54,9 @@ namespace gamestate
draw::draw(fondo);
font::print(277,192, versio);
#ifdef VERSION
font::print(277,192, VERSION);
#endif
draw::setSource(cursor);
draw::draw(x, y);

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@@ -130,10 +130,8 @@ namespace gamestate
while ( numPassword < 30 && !salir ) {
for (int i=0;i<10;i++) {
punter++;
passFile[i] = buffer[punter] - (101+i);
passFile[i] = buffer[punter++] - (101+i);
}
punter++;
salir = true;
for (int i=0;i<10;i++) {

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@@ -106,9 +106,10 @@ namespace gamestate
{
char *buffer = file::getFileBuffer("offsets.bal");
int punter = (game::getConfig("fase")-1)*11;
int punter = (game::getConfig("fase")-1)*10;
char passFile[11];
for (int i=0;i<10;i++) passFile[i] = uint8_t(buffer[++punter]) - (101+i);
for (int i=0;i<10;i++) passFile[i] = uint8_t(buffer[punter++]) - (101+i);
passFile[10] = 0;
free(buffer);
return passFile;

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@@ -1,3 +0,0 @@
#pragma once
const char *versio = "v1.2.0";