Compare commits
19 Commits
773b59be23
...
v1.2.0
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| 7cbf75ffd9 | |||
| 2bfe750ccc | |||
| 438e24ab9e | |||
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| a69aa23490 | |||
| 24f693e357 |
3
.gitignore
vendored
3
.gitignore
vendored
@@ -2,4 +2,5 @@
|
||||
*.exe
|
||||
arounders
|
||||
arounders_debug
|
||||
*.dll
|
||||
./*.dll
|
||||
release/*
|
||||
44
Info.plist
Normal file
44
Info.plist
Normal file
@@ -0,0 +1,44 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>BuildMachineOSBuild</key>
|
||||
<string>19H2</string>
|
||||
<key>CFBundleDevelopmentRegion</key>
|
||||
<string>en</string>
|
||||
<key>CFBundleDisplayName</key>
|
||||
<string>arounders</string>
|
||||
<key>CFBundleExecutable</key>
|
||||
<string>arounders</string>
|
||||
<key>CFBundleIconFile</key>
|
||||
<string>arounders</string>
|
||||
<key>CFBundleIconName</key>
|
||||
<string>arounders</string>
|
||||
<key>CFBundleIdentifier</key>
|
||||
<string>net.jailers.arounders</string>
|
||||
<key>CFBundleInfoDictionaryVersion</key>
|
||||
<string>6.0</string>
|
||||
<key>CFBundleName</key>
|
||||
<string>arounders</string>
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>APPL</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>1.2.0</string>
|
||||
<key>CFBundleSignature</key>
|
||||
<string>????</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>1.2.0</string>
|
||||
<key>CSResourcesFileMapped</key>
|
||||
<true/>
|
||||
<key>LSMinimumSystemVersion</key>
|
||||
<string>10.12</string>
|
||||
<key>NSHighResolutionCapable</key>
|
||||
<true/>
|
||||
<key>NSHumanReadableCopyright</key>
|
||||
<string>Copyright 2023 JailDoctor</string>
|
||||
<key>NSPrincipalClass</key>
|
||||
<string>NSApplication</string>
|
||||
<key>SUPublicDSAKeyFile</key>
|
||||
<string>dsa_pub.pem</string>
|
||||
</dict>
|
||||
</plist>
|
||||
129
Makefile
129
Makefile
@@ -1,27 +1,140 @@
|
||||
executable = arounders
|
||||
source = source/*.cpp
|
||||
appName = arounders
|
||||
releaseFolder = release
|
||||
version = v1.2.1
|
||||
|
||||
# Release names
|
||||
windowsRelease = $(executable)-$(version)-win32-x64.zip
|
||||
macosIntelRelease = $(executable)-$(version)-macos-intel.dmg
|
||||
macosAppleSiliconRelease = $(executable)-$(version)-macos-apple-silicon.dmg
|
||||
linuxRelease = $(executable)-$(version)-linux.tar.gz
|
||||
|
||||
windows:
|
||||
@echo off
|
||||
g++ $(source) icon.res -Wall -Os -ffunction-sections -fdata-sections -Wl,--gc-sections -lmingw32 -lSDL2main -lSDL2 -lSDL2_mixer -mwindows -o "$(executable).exe"
|
||||
windres icon.rc -O coff icon.res
|
||||
g++ $(source) icon.res -D VERSION=\"$(version)\" -Wall -Os -ffunction-sections -fdata-sections -Wl,--gc-sections -lmingw32 -lSDL2main -lSDL2 -lSDL2_mixer -mwindows -o "$(executable).exe"
|
||||
strip -s -R .comment -R .gnu.version --strip-unneeded "$(executable).exe"
|
||||
|
||||
windows_debug:
|
||||
@echo off
|
||||
g++ $(source) -D DEBUG -g -Wall -fvar-tracking -lmingw32 -lSDL2main -lSDL2 -lSDL2_mixer -o "$(executable)_debug.exe"
|
||||
g++ $(source) -D DEBUG -D VERSION=\"$(version)\" -g -Wall -fvar-tracking -lmingw32 -lSDL2main -lSDL2 -lSDL2_mixer -o "$(executable)_debug.exe"
|
||||
|
||||
windows_release:
|
||||
@echo off
|
||||
|
||||
# Fem el paquetet
|
||||
respak2 -p
|
||||
|
||||
# Create release folder
|
||||
powershell if (Test-Path "$(releaseFolder)") {Remove-Item "$(releaseFolder)" -Recurse -Force}
|
||||
powershell if (-not (Test-Path "$(releaseFolder)")) {New-Item "$(releaseFolder)" -ItemType Directory}
|
||||
|
||||
# Copy root files
|
||||
powershell Copy-Item "data.jf2" -Destination "$(releaseFolder)"
|
||||
powershell Copy-Item "versions.txt" -Destination "$(releaseFolder)"
|
||||
powershell Copy-Item "README.md" -Destination "$(releaseFolder)"
|
||||
powershell Copy-Item "bin\*.dll" -Destination "$(releaseFolder)"
|
||||
|
||||
# Build
|
||||
windres icon.rc -O coff icon.res
|
||||
g++ $(source) icon.res -D VERSION=\"$(version)\" -Wall -Os -ffunction-sections -fdata-sections -Wl,--gc-sections -lmingw32 -lSDL2main -lSDL2 -lSDL2_mixer -mwindows -o "$(releaseFolder)/$(executable).exe"
|
||||
strip -s -R .comment -R .gnu.version --strip-unneeded "$(releaseFolder)/$(executable).exe"
|
||||
|
||||
# Create ZIP
|
||||
powershell if (Test-Path $(windowsRelease)) {Remove-Item $(windowsRelease)}
|
||||
powershell Compress-Archive -Path "$(releaseFolder)"/* -DestinationPath $(windowsRelease)
|
||||
|
||||
# Remove folder
|
||||
powershell if (Test-Path "$(releaseFolder)") {Remove-Item "$(releaseFolder)" -Recurse -Force}
|
||||
|
||||
macos:
|
||||
clang++ $(source) -Wall -Os -std=c++11 -ffunction-sections -fdata-sections -lSDL2 -lSDL2_mixer -o "$(executable)"
|
||||
clang++ $(source) -D VERSION=\"$(version)\" -Wall -Os -std=c++11 -ffunction-sections -fdata-sections -lSDL2 -lSDL2_mixer -o "$(executable)"
|
||||
|
||||
macos_debug:
|
||||
clang++ $(source) -D DEBUG -g -Wall -Os -std=c++11 -ffunction-sections -fdata-sections -lSDL2 -lSDL2_mixer -o "$(executable)_debug"
|
||||
clang++ $(source) -D DEBUG -D VERSION=\"$(version)\" -g -Wall -std=c++11 -lSDL2 -lSDL2_mixer -o "$(executable)_debug"
|
||||
|
||||
macos_release:
|
||||
# Remove data and possible data from previous builds
|
||||
rm -rdf "$(releaseFolder)"
|
||||
rm -rdf Frameworks
|
||||
rm -f tmp.dmg
|
||||
rm -f "$(macosIntelRelease)"
|
||||
rm -f "$(macosAppleSiliconRelease)"
|
||||
|
||||
# Create folders
|
||||
mkdir -p "$(releaseFolder)/$(appName).app/Contents/Frameworks"
|
||||
mkdir -p "$(releaseFolder)/$(appName).app/Contents/MacOS"
|
||||
mkdir -p "$(releaseFolder)/$(appName).app/Contents/Resources"
|
||||
mkdir -p Frameworks
|
||||
|
||||
# Fem el paquetet
|
||||
respak2 -p
|
||||
|
||||
# Copy folders
|
||||
cp data.jf2 "$(releaseFolder)/$(appName).app/Contents/Resources"
|
||||
cp -R bin/*.framework "$(releaseFolder)/$(appName).app/Contents/Frameworks"
|
||||
cp -R bin/*.framework Frameworks
|
||||
|
||||
# Copy files
|
||||
cp *.icns "$(releaseFolder)/$(appName).app/Contents/Resources"
|
||||
cp Info.plist "$(releaseFolder)/$(appName).app/Contents"
|
||||
cp versions.txt "$(releaseFolder)"
|
||||
cp README.md "$(releaseFolder)"
|
||||
|
||||
# Create links
|
||||
ln -s /Applications "$(releaseFolder)"/Applications
|
||||
|
||||
# Build INTEL
|
||||
clang++ $(source) -D MACOS_BUNDLE -D VERSION=\"$(version)\" -Wall -Os -std=c++11 -framework SDL2 -framework SDL2_mixer -F ./Frameworks -ffunction-sections -fdata-sections -o "$(releaseFolder)/$(appName).app/Contents/MacOS/$(executable)" -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.12
|
||||
|
||||
# Build INTEL DMG
|
||||
hdiutil create tmp.dmg -ov -volname "$(appName)" -fs HFS+ -srcfolder "$(releaseFolder)"
|
||||
hdiutil convert tmp.dmg -format UDZO -o "$(macosIntelRelease)"
|
||||
rm -f tmp.dmg
|
||||
|
||||
# Build APPLE SILICON
|
||||
clang++ $(source) -D MACOS_BUNDLE -D VERSION=\"$(version)\" -std=c++11 -Wall -Os -framework SDL2 -framework SDL2_mixer -F ./Frameworks -ffunction-sections -fdata-sections -o "$(releaseFolder)/$(appName).app/Contents/MacOS/$(executable)" -rpath @executable_path/../Frameworks/ -target arm64-apple-macos11
|
||||
|
||||
# Build APPLE SILICON DMG
|
||||
hdiutil create tmp.dmg -ov -volname "$(appName)" -fs HFS+ -srcfolder "$(releaseFolder)"
|
||||
hdiutil convert tmp.dmg -format UDZO -o "$(macosAppleSiliconRelease)"
|
||||
rm -f tmp.dmg
|
||||
|
||||
# Remove data
|
||||
rm -rdf Frameworks
|
||||
rm -rdf "$(releaseFolder)"
|
||||
|
||||
macos_bundle:
|
||||
clang++ $(source) -D MACOS_BUNDLE -Wall -Os -std=c++11 -framework SDL2 -framework SDL2_mixer -F /Library/Frameworks -ffunction-sections -fdata-sections -o mini_bundle -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.12
|
||||
|
||||
linux:
|
||||
g++ $(source) -Wall -Os -ffunction-sections -fdata-sections -Wl,--gc-sections -lSDL2 -lSDL2_mixer -o "$(executable)"
|
||||
g++ $(source) -D VERSION=\"$(version)\" -Wall -Os -ffunction-sections -fdata-sections -Wl,--gc-sections -lSDL2 -lSDL2_mixer -o "$(executable)"
|
||||
strip -s -R .comment -R .gnu.version --strip-unneeded "$(executable)"
|
||||
|
||||
linux_debug:
|
||||
g++ $(source) -D DEBUG -g -Wall -fvar-tracking -lSDL2 -lSDL2_mixer -o "$(executable)_debug"
|
||||
g++ $(source) -D DEBUG -D VERSION=\"$(version)\" -g -Wall -fvar-tracking -lSDL2 -lSDL2_mixer -o "$(executable)_debug"
|
||||
|
||||
linux_release:
|
||||
# Remove data
|
||||
rm -rdf "$(releaseFolder)"
|
||||
|
||||
# Create folders
|
||||
mkdir -p "$(releaseFolder)"
|
||||
|
||||
# Fem el paquetet
|
||||
respak2 -p
|
||||
|
||||
# Copy data
|
||||
cp data.jf2 "$(releaseFolder)"
|
||||
cp versions.txt "$(releaseFolder)"
|
||||
cp README.md "$(releaseFolder)"
|
||||
|
||||
# Build
|
||||
g++ $(source) -D VERSION=\"$(version)\" -Wall -Os -ffunction-sections -fdata-sections -Wl,--gc-sections -lSDL2 -lSDL2_mixer -o "$(releaseFolder)/$(executable)"
|
||||
strip -s -R .comment -R .gnu.version --strip-unneeded "$(releaseFolder)/$(executable)"
|
||||
|
||||
# Pack files
|
||||
rm -f "$(linuxRelease)"
|
||||
cd "$(releaseFolder)" && tar -czvf "../$(linuxRelease)" *
|
||||
|
||||
# Remove data
|
||||
rm -rdf "$(releaseFolder)"
|
||||
|
||||
89
README.md
89
README.md
@@ -1,14 +1,9 @@
|
||||
JailGames Presenta...
|
||||
*******************************************************************************************
|
||||
** **
|
||||
** AROUNDERS **
|
||||
** **
|
||||
*******************************************************************************************
|
||||
# AROUNDERS
|
||||
versió 1.2
|
||||
|
||||

|
||||
|
||||
HISTÒRIA
|
||||
========
|
||||
## HISTÒRIA
|
||||
|
||||
Al principi dels temps l'univers era una massa concetrada de materia que va explotar i...
|
||||
però avancem un poc en la història: Açò era baloo, barba peluda, el pelo pinxo i pantaló
|
||||
@@ -16,79 +11,78 @@ bermuda, que se anava a menjar narantxes, se ana a dentr para hechar desmadre, p
|
||||
se ana a fer-se un cortaet... i aixó pot ser FATAL...
|
||||
|
||||
|
||||
REQUERIMENTS TÈCNICS
|
||||
====================
|
||||
## REQUERIMENTS TÈCNICS
|
||||
|
||||
[NOTA de 2023: Hui en dia açò va en qualsevol cosa que tinga CPU]
|
||||
|
||||
Aquest joc s'ha testejat en un Core2Duo 2.66GHz i 2Mb de RAM sense cap mena de problemes
|
||||
Teòricament, deuria funcionar amb comps molt més xungos, pero no tinc temps ara de provar-ho.
|
||||
|
||||
* Targeta de só.
|
||||
* Targeta de video.
|
||||
* Ratolí.
|
||||
* Teclat.
|
||||
* Disc Dur.
|
||||
* Monitor.
|
||||
* Impresora (¿¿??)
|
||||
- Targeta de só.
|
||||
- Targeta de video.
|
||||
- Ratolí.
|
||||
- Teclat.
|
||||
- Disc Dur.
|
||||
- Monitor.
|
||||
- Impresora (¿¿??)
|
||||
OPCIONAL: Scanner, scanner!
|
||||
|
||||

|
||||
|
||||
INSTRUCCIONS
|
||||
============
|
||||
## INSTRUCCIONS
|
||||
|
||||
Has de dur a tots els arounders necessaris des d'una porta del nivell fins l'altra.
|
||||
|
||||
Teclat:
|
||||
ESC: Mostra el menú intern del joc, desde el qual pots:
|
||||
CONTINUAR: Continues jugant per on anaves
|
||||
REINICIAR: Reinicia el nivell actual
|
||||
TORNAR AL MENU: Pos aixó
|
||||
EIXIR: Eix del programa
|
||||
P: Pausa (tornar a apretar per a eixir de la Pausa)
|
||||
**Teclat**:
|
||||
- **ESC**: Mostra el menú intern del joc, desde el qual pots:
|
||||
- **CONTINUAR**: Continues jugant per on anaves
|
||||
- **REINICIAR**: Reinicia el nivell actual
|
||||
- **TORNAR AL MENU**: Pos aixó
|
||||
- **EIXIR**: Eix del programa
|
||||
- **P**: Pausa (tornar a apretar per a eixir de la Pausa)
|
||||
|
||||
Ratolí:
|
||||
Botó Esquerre: Seleccionar arounder / seleccionar acció
|
||||
Botó Dret: El arounder seleccionat deixa de fer el que està fent. Si te una acció en cua la executa.
|
||||
Boto del mig: Pausa
|
||||
**Ratolí**:
|
||||
- Botó Esquerre: Seleccionar arounder / seleccionar acció
|
||||
- Botó Dret: El arounder seleccionat deixa de fer el que està fent. Si te una acció en cua la executa.
|
||||
- Boto del mig: Pausa
|
||||
|
||||
Accions: (ordenades d'esquerra a dreta de la barra)
|
||||
**Accions**: (ordenades d'esquerra a dreta de la barra)
|
||||
|
||||
* Aroundar:
|
||||
- **Aroundar**:
|
||||
Per defecte, no farà falta mai que apretem aquest botó. El arounder caminarà fins que
|
||||
no puga seguir (i pegarà la volta) o fins la mort...
|
||||
|
||||
* Parar:
|
||||
- **Parar**:
|
||||
El arounder pararà de aroundar i, a més, farà pegar la volta a tots els arounders que
|
||||
se li acosten. Aquesta acció es du a terme nomes pulsar el botó.
|
||||
|
||||
* Cavar:
|
||||
- **Cavar**:
|
||||
El arounder farà un forat en la paret fins que no hi haja res més que foradar. Aquesta
|
||||
acció es du a terme quan el arounder es trobe amb una paret.
|
||||
|
||||
* Escalar:
|
||||
- **Escalar**:
|
||||
El arounder escalarà fins que arrive dalt del tot, o no puga seguir. Es dú a terme al
|
||||
trobar-se una paret.
|
||||
|
||||
* Perforar:
|
||||
- **Perforar**:
|
||||
Fà un forat en terra, fins que no puga seguir avall. Es dú a terme només pulsar el botó.
|
||||
|
||||
* Escalera:
|
||||
- **Escalera**:
|
||||
Construeix una escalera fins que no puga seguir o s'acaven els escalons. Es dú a terme
|
||||
nomes pulsar el botó.
|
||||
|
||||
* Pasarela:
|
||||
- **Pasarela**:
|
||||
Com la escalera però en horitzontal. Construeix un pont. Es dú a terme al trobar un precipici.
|
||||
|
||||
* Corda:
|
||||
- **Corda**:
|
||||
El arounder solta una corda desde un precipici fins a terra. Es dú a terme al trobar-se
|
||||
un precipici. Tots els arounders que arriven a un precipici amb corda, baixaran per ella,
|
||||
pero els que se troben baix pujaran per ella. Si pugen per el costat equivocat, cauran.
|
||||
|
||||
* Suicidi:
|
||||
- **Suicidi**:
|
||||
El arounder agarra i explota de rabia. La mort es immediata.
|
||||
|
||||
* Fast Forward:
|
||||
- **Fast Forward**:
|
||||
No es una acció per al arounder seleccionat, sino que accelera la partida per a que els
|
||||
arounders vagen més apresa.
|
||||
|
||||
@@ -99,8 +93,7 @@ Si es vol anul·lar una acció en cua, es pot tornar a pulsar el botó correspon
|
||||
Crec que tot lo demés ja parla per si sol...
|
||||
|
||||
|
||||
RECOMANACIONS
|
||||
=============
|
||||
## RECOMANACIONS
|
||||
|
||||
- El secret de la majoria dels nivells és començar bé. Deuràs tindre reflexos d'acer per a
|
||||
completar els nivells !!!
|
||||
@@ -119,15 +112,15 @@ passar-te'l, pot ser no apures el suficient.
|
||||
|
||||
- Recorda que totes les accions es poden parar quan a tu t'interese pulsant el botó dret.
|
||||
|
||||
BUGS & POLLS
|
||||
============
|
||||
## BUGS & POLLS
|
||||
|
||||
**** Si trobes un polls, dis-me EXACTAMENT que has fet per a que passe. Si et dona ****
|
||||
**** algun missatge d'error, apuntalo EXACTAMENT com el fica. Gracies. ****
|
||||
|
||||
Si trobes un polls, dis-me EXACTAMENT que has fet per a que passe. Si et dona
|
||||
algun missatge d'error, apuntalo EXACTAMENT com el fica. Gracies.
|
||||
|
||||
Pots comunicar els polls que trobes ací: https://gitea.sustancia.synology.me/JailDoctor/arounders/issues
|
||||
|
||||
* La acció corda és molt sensible. Si la utilitzes, i abans del precipici hi ha un desnivell
|
||||
- La acció corda és molt sensible. Si la utilitzes, i abans del precipici hi ha un desnivell
|
||||
d'uns pocs pixels, el arounder intentarà sense exit utilitzar la corda, perdent-la.
|
||||
|
||||
Dubtes, consultes, consells, polls, cheques al portador...
|
||||
|
||||
BIN
arounders.icns
Normal file
BIN
arounders.icns
Normal file
Binary file not shown.
BIN
bin/SDL2.dll
Normal file
BIN
bin/SDL2.dll
Normal file
Binary file not shown.
BIN
bin/SDL2_mixer.dll
Normal file
BIN
bin/SDL2_mixer.dll
Normal file
Binary file not shown.
BIN
bin/libgcc_s_seh-1.dll
Normal file
BIN
bin/libgcc_s_seh-1.dll
Normal file
Binary file not shown.
BIN
bin/libogg-0.dll
Normal file
BIN
bin/libogg-0.dll
Normal file
Binary file not shown.
BIN
bin/libstdc++-6.dll
Normal file
BIN
bin/libstdc++-6.dll
Normal file
Binary file not shown.
BIN
bin/libwinpthread-1.dll
Normal file
BIN
bin/libwinpthread-1.dll
Normal file
Binary file not shown.
@@ -1,30 +1 @@
|
||||
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>®<EFBFBD><EFBFBD>
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ø<EFBFBD><EFBFBD><EFBFBD>
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ż<EFBFBD>
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>»<EFBFBD><EFBFBD>
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>®<EFBFBD>Ǧ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƺ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ø<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>żç<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>³<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>®<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>»<EFBFBD><EFBFBD>
|
||||
@@ -34,3 +34,4 @@ PRINT 79 29 3 'ELS MEUS MAPES US ADORMIRE'
|
||||
PRINT 79 39 3 'AMB UNA PRACTICA DE TAL!!'
|
||||
ESPERAR 2000
|
||||
FADEOUT
|
||||
END
|
||||
|
||||
@@ -11,3 +11,4 @@ PRINT 9 19 1 'ARA TINDREU QUE SUPERAR'
|
||||
PRINT 9 29 1 '5 MAPES AMB COST EXPONENCIAL!'
|
||||
ESPERAR 3000
|
||||
FADEOUT
|
||||
END
|
||||
|
||||
@@ -14,3 +14,4 @@ ESPERAR 1000
|
||||
PRINT 159 79 1 'SUPEREU ELS MEUS MAPES!'
|
||||
ESPERAR 2000
|
||||
FADEOUT
|
||||
END
|
||||
|
||||
@@ -15,3 +15,4 @@ PRINT 29 29 1 'QUE NO ELS SUPERA'
|
||||
PRINT 29 39 1 'QUASI QUASI NINGU'
|
||||
ESPERAR 3000
|
||||
FADEOUT
|
||||
END
|
||||
|
||||
@@ -15,3 +15,4 @@ PRINT 29 29 1 'O ME COMPRAIS UNA PRECIOSA'
|
||||
PRINT 29 39 1 'CHAQUETA DE CUERO O NADA DE NADA'
|
||||
ESPERAR 3000
|
||||
FADEOUT
|
||||
END
|
||||
|
||||
@@ -3,3 +3,4 @@ PRINT 159 19 0 'HI HA ALGU MES A QUI'
|
||||
PRINT 159 29 0 'ET TENS QUE ENFRONTAR!'
|
||||
ESPERAR 3000
|
||||
FADEOUT
|
||||
END
|
||||
|
||||
@@ -59,3 +59,4 @@ SHOW 'SEQ74.GIF'
|
||||
PRINT 169 129 0 'FINS LA PROXIMA.'
|
||||
ESPERAR 5000
|
||||
FADEOUT
|
||||
END
|
||||
|
||||
@@ -46,3 +46,4 @@ PRINT 109 9 1 '"LA CAGAMOL!!!'
|
||||
PRINT 109 16 1 'AHORAL QUE HAGOL!"'
|
||||
ESPERAR 5000
|
||||
FADEOUT
|
||||
END
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
#include "gamestates.h"
|
||||
#include "jgame.h"
|
||||
#include "aux_font.h"
|
||||
#include "versio.h"
|
||||
|
||||
namespace gamestate
|
||||
{
|
||||
@@ -55,7 +54,9 @@ namespace gamestate
|
||||
|
||||
draw::draw(fondo);
|
||||
|
||||
font::print(277,192, versio);
|
||||
#ifdef VERSION
|
||||
font::print(277,192, VERSION);
|
||||
#endif
|
||||
|
||||
draw::setSource(cursor);
|
||||
draw::draw(x, y);
|
||||
|
||||
@@ -31,6 +31,9 @@ namespace gamestate
|
||||
void init()
|
||||
{
|
||||
exit = password::eixir::no;
|
||||
for (int i=0; i<10; ++i) password[i] = 32;
|
||||
password[10] = 0;
|
||||
indice = 0;
|
||||
|
||||
// Carrega el gif del fondo
|
||||
fondo = draw::loadSurface("prefase.gif", true);
|
||||
@@ -115,6 +118,7 @@ namespace gamestate
|
||||
|
||||
const int getFaseFromPassword()
|
||||
{
|
||||
password[10] = 0;
|
||||
int filesize = 0;
|
||||
const char *buffer = file::getFileBuffer("offsets.bal", &filesize);
|
||||
|
||||
@@ -126,10 +130,8 @@ namespace gamestate
|
||||
|
||||
while ( numPassword < 30 && !salir ) {
|
||||
for (int i=0;i<10;i++) {
|
||||
punter++;
|
||||
passFile[i] = buffer[punter] - (101+i);
|
||||
passFile[i] = buffer[punter++] - (101+i);
|
||||
}
|
||||
punter++;
|
||||
|
||||
salir = true;
|
||||
for (int i=0;i<10;i++) {
|
||||
|
||||
@@ -106,9 +106,10 @@ namespace gamestate
|
||||
{
|
||||
char *buffer = file::getFileBuffer("offsets.bal");
|
||||
|
||||
int punter = (game::getConfig("fase")-1)*11;
|
||||
int punter = (game::getConfig("fase")-1)*10;
|
||||
char passFile[11];
|
||||
for (int i=0;i<10;i++) passFile[i] = uint8_t(buffer[++punter]) - (101+i);
|
||||
for (int i=0;i<10;i++) passFile[i] = uint8_t(buffer[punter++]) - (101+i);
|
||||
passFile[10] = 0;
|
||||
free(buffer);
|
||||
|
||||
return passFile;
|
||||
|
||||
@@ -79,7 +79,6 @@ namespace gamestate
|
||||
|
||||
if (command=="ESPERAR") {
|
||||
fscanf(sequence_file, "%i", &val);
|
||||
printf("ESPERAR %i\n", val);
|
||||
wait_until = SDL_GetTicks() + val;
|
||||
|
||||
} else if (command=="FADEIN") {
|
||||
@@ -108,6 +107,16 @@ namespace gamestate
|
||||
} else if (command=="FADEOUTMUSIC") {
|
||||
draw::fadeout();
|
||||
audio::fadeoutMusic();
|
||||
|
||||
} else if (command=="END") {
|
||||
fclose(sequence_file);
|
||||
const int fase = game::getConfig("fase");
|
||||
if ( fase == -1 || fase == 30) {
|
||||
gamestate::menu::init();
|
||||
} else {
|
||||
gamestate::prefase::init();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -104,8 +104,8 @@ namespace file
|
||||
|
||||
// Variables
|
||||
// ===============================================================================================================================
|
||||
static std::string resource_filename = ""; // Nom de l'arxiu de recursos
|
||||
static std::string resource_folder = ""; // Nom de la carpeta de recursos
|
||||
static std::string resource_filename = DEFAULT_FILENAME; // Nom de l'arxiu de recursos
|
||||
static std::string resource_folder = DEFAULT_FOLDER; // Nom de la carpeta de recursos
|
||||
static int file_source = SOURCE_FILE; // D'on anem a pillar els recursos, arxiu o carpeta
|
||||
static std::string config_folder; // Nom de la carpeta on guardar la configuració
|
||||
std::vector<keyvalue_t> config; // Vector amb els valors guardats a l'arxiu de configuració
|
||||
@@ -131,7 +131,7 @@ namespace file
|
||||
file_source = src % 2; // mod 2 de forma que sempre es un valor vàlid, 0 (arxiu) o 1 (carpeta)
|
||||
|
||||
// Si volem que busque en carpeta i encara no haviem especificat una carpeta, usem la per defecte
|
||||
if (src == SOURCE_FOLDER && resource_folder == "")
|
||||
if (/*src == SOURCE_FOLDER && */resource_folder == "")
|
||||
{
|
||||
setResourceFolder(DEFAULT_FOLDER);
|
||||
}
|
||||
@@ -165,7 +165,7 @@ namespace file
|
||||
// Per a cada arxiu inclos en l'arxiu de recursos...
|
||||
for (unsigned int i = 0; i < num_files; ++i)
|
||||
{
|
||||
// Llegim en quina posició està i quant copua
|
||||
// Llegim en quina posició està i quant ocupa
|
||||
uint32_t file_offset, file_size;
|
||||
fi.read((char *)&file_offset, 4);
|
||||
fi.read((char *)&file_size, 4);
|
||||
@@ -215,7 +215,7 @@ namespace file
|
||||
uint32_t count = 0;
|
||||
while (!found && count < toc.size())
|
||||
{
|
||||
found = (resourcename == toc[count].path);
|
||||
found = (resource_folder + resourcename == toc[count].path);
|
||||
if (!found)
|
||||
{
|
||||
count++;
|
||||
@@ -286,7 +286,7 @@ namespace file
|
||||
uint32_t count = 0;
|
||||
while (!found && count < toc.size())
|
||||
{
|
||||
found = (resourcename == toc[count].path);
|
||||
found = (resource_folder + resourcename == toc[count].path);
|
||||
if (!found)
|
||||
{
|
||||
count++;
|
||||
|
||||
@@ -1,3 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
const char *versio = "v1.2.0";
|
||||
Reference in New Issue
Block a user