Files
arounders/DrawManager.h

42 lines
1.1 KiB
C++

#pragma once
#include "SDL2/SDL.h"
class DrawManager
{
public:
DrawManager(int pMode);
~DrawManager(void);
bool Init(void);
bool Flip(void);
SDL_Surface *LoadBitmap(const char *bitmapfilename, const bool doColorKey = false);
SDL_Surface *LoadMask(const char *bitmapfilename);
void apply_surface( int x, int y, SDL_Surface* source, SDL_Surface* destination, SDL_Rect* clip = NULL );
void Blit( int x, int y, SDL_Surface* source, SDL_Rect* clip = NULL );
void Print( int x, int y, SDL_Surface* source, int w, int h, const char *text, SDL_Surface* dest = NULL );
void FadeOut();
void FadeIn();
void FadeOutGray();
void FadeInGray();
void DrawFadedBack();
SDL_Surface *LoadFont(const char *bitmapfilename, const Uint32 color = 0xFFFFFFFF);
int mode;
Uint32 color_blanco;
Uint32 color_rojo;
Uint32 color_verde;
Uint32 color_azul;
private:
SDL_Surface *screen;
SDL_Surface *black;
SDL_Surface *temp;
SDL_Surface *faded;
int alpha;
Uint32 get_pixel32( SDL_Surface *surface, int x, int y );
void put_pixel32( SDL_Surface *surface, int x, int y, Uint32 pixel );
};