19 lines
340 B
C++
19 lines
340 B
C++
#include "jgame.h"
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#include "gamestates.h"
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#include "aux_font.h"
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void game::init()
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{
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draw::init("Arounders", 320, 200, 3);
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draw::setTrans(0);
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input::init(3);
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audio::init(48000, SDL_AUDIO_S16, 2);
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font::init();
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game::setUpdateTicks(16);
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game::setConfig("fase", -1);
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gamestate::sequence::init();
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} |