32 lines
627 B
C++
32 lines
627 B
C++
#pragma once
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#include "SDL2/SDL.h"
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#include "DrawManager.h"
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#include "InputManager.h"
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#include "MusicManager.h"
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#include "GameInfo.h"
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class PrefaseController
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{
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public:
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PrefaseController(DrawManager *p_drawManager, InputManager *p_inputManager);
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~PrefaseController(void);
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bool Init();
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void Go(GameInfo *gameInfo);
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void Finalize(void);
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private:
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const char *formatejar(const int numero);
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void CarregarMapa(const int numMapa);
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DrawManager *drawManager;
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InputManager *inputManager;
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SDL_Surface *fondo;
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SDL_Surface *cursor;
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SDL_Surface *font;
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int numArounders;
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int aroundersNec;
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};
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